mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Very small but very COOL fix.
This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH! This little issue really cost me some *serious* debugging time, phew... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -111,12 +111,9 @@ union UDSPControl
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// DSPState
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struct DSPState
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{
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u32 IntControl;
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UDSPControl DSPControl;
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DSPState()
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{
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IntControl = 0;
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DSPControl.Hex = 0;
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}
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};
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@ -411,20 +408,12 @@ void Write16(const u16 _Value, const u32 _Address)
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break;
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case AUDIO_DMA_CONTROL_LEN: // called by AIStartDMA()
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{
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UAudioDMAControl old_control = g_audioDMA.AudioDMAControl;
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g_audioDMA.AudioDMAControl.Hex = _Value;
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if (!old_control.Enabled && g_audioDMA.AudioDMAControl.Enabled)
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{
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// Enabled bit was flipped to true, let's latch address & length and call the interrupt.
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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GenerateDSPInterrupt(DSP::INT_AID);
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INFO_LOG(DSPINTERFACE, "AID DMA started - source address %08x, length %i blocks", g_audioDMA.SourceAddress, g_audioDMA.AudioDMAControl.NumBlocks);
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}
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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INFO_LOG(DSPINTERFACE, "AID DMA started - source address %08x, length %i blocks", g_audioDMA.SourceAddress, g_audioDMA.AudioDMAControl.NumBlocks);
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break;
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}
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case AUDIO_DMA_BYTES_LEFT:
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_dbg_assert_(DSPINTERFACE,0);
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break;
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@ -449,11 +438,6 @@ void UpdateAudioDMA()
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g_audioDMA.ReadAddress += 32;
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g_audioDMA.BlocksLeft--;
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if (!g_audioDMA.BlocksLeft) {
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// No need to turn off the DMA - we can only get here if we had
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// blocks left when we entered this function, and no longer have
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// any. Latch new parameters
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g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks;
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g_audioDMA.ReadAddress = g_audioDMA.SourceAddress;
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// DEBUG_LOG(DSPLLE, "ADMA read addresses: %08x", g_audioDMA.ReadAddress);
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GenerateDSPInterrupt(DSP::INT_AID);
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}
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@ -469,10 +453,6 @@ void Read32(u32& _uReturnValue, const u32 _iAddress)
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INFO_LOG(DSPINTERFACE, "DSPInterface(r) 0x%08x", _iAddress);
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switch (_iAddress & 0xFFFF)
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{
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case DSP_INTERRUPT_CONTROL:
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_uReturnValue = g_dspState.IntControl;
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return;
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default:
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_dbg_assert_(DSPINTERFACE,0);
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break;
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