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synced 2025-07-23 14:19:46 -06:00
Very small but very COOL fix.
This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH! This little issue really cost me some *serious* debugging time, phew... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -206,31 +206,28 @@ struct AXParamBlockWii
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struct AXParamBlockWii_ // new CRC version
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{
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u16 next_pb_hi;
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u16 next_pb_lo;
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u16 this_pb_hi;
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u16 this_pb_lo;
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u16 src_type; // Type of sample rate converter (none, ?, linear)
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u16 coef_select;
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u32 mixer_control;
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u16 running; // 1=RUN 0=STOP
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u16 is_stream; // 1 = stream, 0 = one shot
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/* 10 */ PBMixerWii mixer;
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/* 34 */ PBInitialTimeDelay initial_time_delay;
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/* 41 */ PBUpdatesWii updates;
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/* 46 */ PBDpopWii_ dpop;
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/* 53 */ PBVolumeEnvelope vol_env;
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/* 55 */ PBAudioAddr audio_addr;
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/* 63 */ PBADPCMInfo adpcm;
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/* 83 */ PBSampleRateConverter src;
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/* 90 */ PBADPCMLoopInfo adpcm_loop_info;
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/* 93 */ PBLpf lpf;
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/* 97 */ PBHpf hpf;
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/* 101 */ u16 pad[27];
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/* 0x000 */ u16 next_pb_hi;
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/* 0x002 */ u16 next_pb_lo;
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/* 0x004 */ u16 this_pb_hi;
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/* 0x006 */ u16 this_pb_lo;
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/* 0x008 */ u16 src_type; // Type of sample rate converter (none, ?, linear)
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/* 0x00A */ u16 coef_select;
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/* 0x00C */ u32 mixer_control;
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/* 0x010 */ u16 running; // 1=RUN 0=STOP
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/* 0x012 */ u16 is_stream; // 1 = stream, 0 = one shot
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/* 0x014 */ PBMixerWii mixer;
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/* 0x044 */ PBInitialTimeDelay initial_time_delay;
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/* 0x052 */ PBUpdatesWii updates;
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/* 0x05C */ PBDpopWii_ dpop;
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/* 0x06A */ PBVolumeEnvelope vol_env;
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/* 0x06E */ PBAudioAddr audio_addr;
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/* 0x07E */ PBADPCMInfo adpcm;
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/* 0x0A6 */ PBSampleRateConverter src;
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/* 0x0B4 */ PBADPCMLoopInfo adpcm_loop_info;
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/* 0x0BA */ PBLpf lpf;
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/* 0x0C2 */ PBHpf hpf;
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/* 0x0CA */ u16 pad[27];
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/* 0x100 */
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};
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enum {
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