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synced 2025-07-21 05:09:34 -06:00
Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,23 +41,15 @@ public:
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetZTextureBias(u32 bias);
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static void SetViewport(float* viewport);
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static void SetIndTexScaleChanged();
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static void SetIndMatrixChanged(int matrixidx);
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static void SetGenModeChanged();
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static void SetTevCombinerChanged(int id);
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static void SetTevKSelChanged(int id);
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static void SetTevOrderChanged(int id);
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static void SetTevIndirectChanged(int id);
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static void SetZTextureOpChanged();
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static void SetZTextureTypeChanged();
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static void SetIndTexScaleChanged();
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static void SetTexturesUsed(u32 nonpow2tex);
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static void SetTexDimsChanged(int texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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static u32 GetTextureMask();
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};
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