Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-04-05 10:49:19 +00:00
parent 07c1b7d784
commit 1578e3e195
16 changed files with 1652 additions and 788 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="VideoCommon"
ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
RootNamespace="VideoCommon"
@ -609,6 +609,18 @@
>
</File>
</Filter>
<File
RelativePath=".\Src\BPFunctions.h"
>
</File>
<File
RelativePath=".\Src\BPStructs.cpp"
>
</File>
<File
RelativePath=".\Src\BPStructs.h"
>
</File>
<File
RelativePath=".\Src\DataReader.h"
>