Fixed saving/loading states in OGL plugin.

Turns out the BPReload function is written plain wrong. Also, most chances are that the state will load correctly when not reloading the BP (not now though).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1247 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2008-11-22 20:06:20 +00:00
parent 0a47860bcf
commit 159e3f5b49
4 changed files with 16 additions and 12 deletions

View File

@ -48,8 +48,8 @@ public:
enum Mode // also defined in pluginspecs.h. Didn't want to couple them.
{
MODE_READ = 1,
MODE_WRITE = 2,
MODE_MEASURE = 3,
MODE_WRITE,
MODE_MEASURE,
};
u8 **ptr;

View File

@ -927,9 +927,10 @@ namespace Gen
void AND (int bits, const OpArg &a1, const OpArg &a2) {WriteNormalOp(bits, nrmAND, a1, a2);}
void OR (int bits, const OpArg &a1, const OpArg &a2) {WriteNormalOp(bits, nrmOR , a1, a2);}
void XOR (int bits, const OpArg &a1, const OpArg &a2) {WriteNormalOp(bits, nrmXOR, a1, a2);}
void MOV (int bits, const OpArg &a1, const OpArg &a2)
inline void MOV (int bits, const OpArg &a1, const OpArg &a2)
{
_assert_msg_(DYNA_REC, !a1.IsSimpleReg() || !a2.IsSimpleReg() || a1.GetSimpleReg() != a2.GetSimpleReg(), "Redundant MOV @ %p", code);
_assert_msg_(DYNA_REC, !a1.IsSimpleReg() || !a2.IsSimpleReg() || a1.GetSimpleReg() != a2.GetSimpleReg(), "Redundant MOV @ %p",
code);
WriteNormalOp(bits, nrmMOV, a1, a2);
}
void TEST(int bits, const OpArg &a1, const OpArg &a2) {WriteNormalOp(bits, nrmTEST, a1, a2);}