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Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
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49
Source/Plugins/Plugin_VideoDX11/Src/Render.h
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49
Source/Plugins/Plugin_VideoDX11/Src/Render.h
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#ifndef _RENDER_H_
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#define _RENDER_H_
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#include "RenderBase.h"
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namespace DX11
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{
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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bool SetScissorRect();
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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void SetDitherMode();
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void SetLineWidth();
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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void RenderText(const char* pstr, int left, int top, u32 color);
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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void ResetAPIState();
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void RestoreAPIState();
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void UpdateViewport();
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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static bool CheckForResize();
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};
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}
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#endif
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