mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -372,11 +372,11 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
||||
cacheBytes = 64;
|
||||
|
||||
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
|
||||
Renderer::ResetAPIState();
|
||||
g_renderer->ResetAPIState();
|
||||
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
|
||||
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
|
||||
u64 EncodeToRamFromTexture(u32 address,LPDIRECT3DTEXTURE9 source_texture,u32 SourceW, u32 SourceH,float MValueX,float MValueY,float Xstride, float Ystride , bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source)
|
||||
@ -459,11 +459,11 @@ void EncodeToRamYUYV(LPDIRECT3DTEXTURE9 srcTexture, const TargetRectangle& sourc
|
||||
1.0f,
|
||||
(float)Renderer::GetFullTargetWidth(),
|
||||
(float)Renderer::GetFullTargetHeight());
|
||||
Renderer::ResetAPIState();
|
||||
g_renderer->ResetAPIState();
|
||||
EncodeToRamUsingShader(s_rgbToYuyvProgram, srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
|
||||
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
|
||||
|
||||
@ -479,7 +479,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
|
||||
|
||||
int srcFmtWidth = srcWidth / 2;
|
||||
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
g_renderer->ResetAPIState(); // reset any game specific settings
|
||||
LPDIRECT3DTEXTURE9 s_srcTexture = D3D::CreateTexture2D(srcAddr, srcFmtWidth, srcHeight, srcFmtWidth, D3DFMT_A8R8G8B8, false);
|
||||
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
||||
destTexture->GetSurfaceLevel(0,&Rendersurf);
|
||||
@ -536,7 +536,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
|
||||
D3D::SetTexture(0,NULL);
|
||||
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
g_renderer->RestoreAPIState();
|
||||
Rendersurf->Release();
|
||||
s_srcTexture->Release();
|
||||
}
|
||||
|
Reference in New Issue
Block a user