Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-11-18 02:21:26 +00:00
parent 054358380e
commit 159ed43f67
45 changed files with 1180 additions and 1959 deletions

View File

@ -82,7 +82,6 @@ CGprofile g_cgfProf;
RasterFont* s_pfont = NULL;
static bool s_bLastFrameDumped = false;
#if defined _WIN32 || defined HAVE_AVCODEC
static bool s_bAVIDumping = false;
#else
@ -96,40 +95,10 @@ static int s_MSAACoverageSamples = 0;
bool s_bHaveFramebufferBlit = false; // export to FramebufferManager.cpp
static bool s_bHaveCoverageMSAA = false;
static u32 s_blendMode;
static int s_LastEFBScale;
static volatile bool s_bScreenshot = false;
#if defined(HAVE_WX) && HAVE_WX
static Common::Thread *scrshotThread = 0;
#endif
static Common::CriticalSection s_criticalScreenshot;
static std::string s_sScreenshotName;
int frameCount;
// The custom resolution
static int s_Fulltarget_width;
static int s_Fulltarget_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
static int s_backbuffer_width;
static int s_backbuffer_height;
// The framebuffer size
static int s_target_width;
static int s_target_height;
static unsigned int s_XFB_width;
static unsigned int s_XFB_height;
static float xScale;
static float yScale;
static float EFBxScale;
static float EFByScale;
static bool s_skipSwap = false;
static bool XFBWrited = false;
int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
@ -215,10 +184,12 @@ void VideoConfig::UpdateProjectionHack()
::UpdateProjectionHack(g_Config.iPhackvalue);
}
// Init functions
bool Renderer::Init()
namespace OGL
{
// Init functions
Renderer::Renderer()
{
UpdateActiveConfig();
bool bSuccess = true;
s_blendMode = 0;
s_MSAACoverageSamples = 0;
@ -226,20 +197,37 @@ bool Renderer::Init()
switch (g_ActiveConfig.iMultisampleMode)
{
case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
case MULTISAMPLE_2X: s_MSAASamples = 2; break;
case MULTISAMPLE_4X: s_MSAASamples = 4; break;
case MULTISAMPLE_8X: s_MSAASamples = 8; break;
case MULTISAMPLE_OFF:
s_MSAASamples = 1;
break;
case MULTISAMPLE_2X:
s_MSAASamples = 2;
break;
case MULTISAMPLE_4X:
s_MSAASamples = 4;
break;
case MULTISAMPLE_8X:
s_MSAASamples = 8;
break;
case MULTISAMPLE_CSAA_8X:
s_MSAASamples = 4; s_MSAACoverageSamples = 8; break;
s_MSAASamples = 4;
s_MSAACoverageSamples = 8;
break;
case MULTISAMPLE_CSAA_8XQ:
s_MSAASamples = 8; s_MSAACoverageSamples = 8; break;
s_MSAASamples = 8;
s_MSAACoverageSamples = 8;
break;
case MULTISAMPLE_CSAA_16X:
s_MSAASamples = 4; s_MSAACoverageSamples = 16; break;
s_MSAASamples = 4;
s_MSAACoverageSamples = 16;
break;
case MULTISAMPLE_CSAA_16XQ:
s_MSAASamples = 8; s_MSAACoverageSamples = 16; break;
s_MSAASamples = 8;
s_MSAACoverageSamples = 16;
break;
default:
s_MSAASamples = 1;
s_MSAASamples = 1;
break;
}
#if defined HAVE_CG && HAVE_CG
@ -255,7 +243,7 @@ bool Renderer::Init()
PanicAlert("Your OpenGL Driver seems to be not working.\n"
"Please make sure your drivers are up-to-date and\n"
"that your video hardware is OpenGL 2.x compatible.");
return false;
return; // TODO: fail
}
INFO_LOG(VIDEO, "Supported OpenGL Extensions:");
@ -280,7 +268,7 @@ bool Renderer::Init()
if (glewInit() != GLEW_OK)
{
ERROR_LOG(VIDEO, "glewInit() failed! Does your video card support OpenGL 2.x?");
return false;
return; // TODO: fail
}
if (!GLEW_EXT_framebuffer_object)
@ -311,7 +299,7 @@ bool Renderer::Init()
}
if (!bSuccess)
return false;
return; // TODO: fail
// Decide frambuffer size
s_backbuffer_width = (int)OpenGL_GetBackbufferWidth();
@ -366,27 +354,7 @@ bool Renderer::Init()
}
s_LastEFBScale = g_ActiveConfig.iEFBScale;
switch(s_LastEFBScale)
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = (float)(g_ActiveConfig.iEFBScale - 1);
EFByScale = EFBxScale;
break;
};
s_target_width = EFB_WIDTH * EFBxScale;
s_target_height = EFB_HEIGHT * EFByScale;
s_Fulltarget_width = s_target_width;
s_Fulltarget_height = s_target_height;
CalculateTargetSize();
// Because of the fixed framebuffer size we need to disable the resolution
// options while running
@ -411,13 +379,13 @@ bool Renderer::Init()
if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE)
{
ERROR_LOG(VIDEO, "arbvp1 not supported");
return false;
return; // TODO: fail
}
if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1) != CG_TRUE)
{
ERROR_LOG(VIDEO, "arbfp1 not supported");
return false;
return; // TODO: fail
}
g_cgvProf = cgGLGetLatestProfile(CG_GL_VERTEX);
@ -505,10 +473,12 @@ bool Renderer::Init()
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
UpdateActiveConfig();
return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess;
//return GL_REPORT_ERROR() == GL_NO_ERROR && bSuccess;
return;
}
void Renderer::Shutdown()
Renderer::~Renderer()
{
g_Config.bRunning = false;
UpdateActiveConfig();
@ -539,49 +509,8 @@ void Renderer::Shutdown()
#endif
}
// Return the rendering target width and height
int Renderer::GetTargetWidth()
{
return s_target_width;
}
int Renderer::GetTargetHeight()
{
return s_target_height;
}
int Renderer::GetFullTargetWidth()
{
return s_Fulltarget_width;
}
int Renderer::GetFullTargetHeight()
{
return s_Fulltarget_height;
}
float Renderer::GetTargetScaleX()
{
return EFBxScale;
}
float Renderer::GetTargetScaleY()
{
return EFByScale;
}
float Renderer::GetXFBScaleX()
{
return xScale;
}
float Renderer::GetXFBScaleY()
{
return yScale;
}
// Create On-Screen-Messages
void Renderer::DrawDebugText()
void Renderer::DrawDebugInfo()
{
// Reset viewport for drawing text
glViewport(0, 0, OpenGL_GetBackbufferWidth(), OpenGL_GetBackbufferHeight());
@ -651,108 +580,21 @@ void Renderer::DrawDebugText()
Renderer::RenderText(debugtext_buffer, 21, 21, 0xDD000000);
Renderer::RenderText(debugtext_buffer, 20, 20, 0xFF00FFFF);
}
// OSD Menu messages
if (g_ActiveConfig.bOSDHotKey)
{
if (OSDChoice > 0)
{
OSDTime = Common::Timer::GetTimeMs() + 3000;
OSDChoice = -OSDChoice;
}
if ((u32)OSDTime > Common::Timer::GetTimeMs())
{
std::string T1 = "", T2 = "";
std::vector<std::string> T0;
std::string OSDM1;
switch(g_ActiveConfig.iEFBScale)
{
case 0:
OSDM1 = "Auto (fractional)";
break;
case 1:
OSDM1 = "Auto (integral)";
break;
case 2:
OSDM1 = "Native";
break;
case 3:
OSDM1 = "2x";
break;
case 4:
OSDM1 = "3x";
break;
}
std::string OSDM21;
switch(g_ActiveConfig.iAspectRatio)
{
case ASPECT_AUTO:
OSDM21 = "Auto";
break;
case ASPECT_FORCE_16_9:
OSDM21 = "16:9";
break;
case ASPECT_FORCE_4_3:
OSDM21 = "4:3";
break;
case ASPECT_STRETCH:
OSDM21 = "Stretch";
break;
}
std::string OSDM22 =
g_ActiveConfig.bCrop ? " (crop)" : "";
std::string OSDM3 = g_ActiveConfig.bEFBCopyDisable ? "Disabled" :
g_ActiveConfig.bCopyEFBToTexture ? "To Texture" : "To RAM";
// If there is more text than this we will have a collision
if (g_ActiveConfig.bShowFPS)
{
T1 += "\n\n";
T2 += "\n\n";
}
// The rows
T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
T0.push_back(StringFromFormat("4: Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
T0.push_back(StringFromFormat("5: Copy EFB: %s\n", OSDM3.c_str()));
T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
// The latest changed setting in yellow
T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
// The other settings in cyan
T2 += (OSDChoice != -1) ? T0.at(0) : "\n";
T2 += (OSDChoice != -2) ? T0.at(1) : "\n";
T2 += (OSDChoice != -3) ? T0.at(2) : "\n";
T2 += (OSDChoice != -4) ? T0.at(3) : "\n";
T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
// Render a shadow, and then the text
Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T1.c_str(), 20, 20, 0xFFffff00);
Renderer::RenderText(T2.c_str(), 21, 21, 0xDD000000);
Renderer::RenderText(T2.c_str(), 20, 20, 0xFF00FFFF);
}
}
}
void Renderer::RenderText(const char *text, int left, int top, u32 color)
{
int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
const int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
const int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
s_pfont->printMultilineText(text,
left * 2.0f / (float)nBackbufferWidth - 1,
1 - top * 2.0f / (float)nBackbufferHeight,
0, nBackbufferWidth, nBackbufferHeight);
GL_REPORT_ERRORD();
}
@ -768,27 +610,6 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
return result;
}
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
{
if (!fbWidth || !fbHeight)
return;
s_skipSwap = g_bSkipCurrentFrame;
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
if (g_ActiveConfig.bUseXFB)
{
FramebufferManager::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
}
else
{
Renderer::Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc);
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
// Function: This function handles the OpenGL glScissor() function
// ----------------------------
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
@ -801,39 +622,38 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
// therefore the width and height are (scissorBR + 1) - scissorTL
bool Renderer::SetScissorRect()
{
int xoff = bpmem.scissorOffset.x * 2 - 342;
int yoff = bpmem.scissorOffset.y * 2 - 342;
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
float rc_top = (float)bpmem.scissorTL.y - yoff - 342; // right = 0
float rc_right = (float)bpmem.scissorBR.x - xoff - 341; // right = 640
float rc_bottom = (float)bpmem.scissorBR.y - yoff - 341; // bottom = 480
MathUtil::Rectangle<float> rc;
GetScissorRect(rc);
if (rc_left < 0) rc_left = 0;
if (rc_right > EFB_WIDTH) rc_right = EFB_WIDTH;
if (rc_top < 0) rc_top = 0;
if (rc_bottom > EFB_HEIGHT) rc_bottom = EFB_HEIGHT;
if (rc.left < 0) rc.left = 0;
if (rc_left > rc_right)
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.top < 0) rc.top = 0;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
if (rc.left > rc.right)
{
int temp = rc_right;
rc_right = rc_left;
rc_left = temp;
int temp = rc.right;
rc.right = rc.left;
rc.left = temp;
}
if (rc_top > rc_bottom)
if (rc.top > rc.bottom)
{
int temp = rc_bottom;
rc_bottom = rc_top;
rc_top = temp;
int temp = rc.bottom;
rc.bottom = rc.top;
rc.top = temp;
}
// Check that the coordinates are good
if (rc_right != rc_left && rc_bottom != rc_top)
if (rc.right != rc.left && rc.bottom != rc.top)
{
glScissor(
(int)(rc_left * EFBxScale), // x = 0 for example
(int)((EFB_HEIGHT - rc_bottom) * EFByScale), // y = 0 for example
(int)((rc_right - rc_left)* EFBxScale), // width = 640 for example
(int)((rc_bottom - rc_top) * EFByScale) // height = 480 for example
(int)(rc.left * EFBxScale), // x = 0 for example
(int)((EFB_HEIGHT - rc.bottom) * EFByScale), // y = 0 for example
(int)((rc.right - rc.left)* EFBxScale), // width = 640 for example
(int)((rc.bottom - rc.top) * EFByScale) // height = 480 for example
);
return true;
}
@ -962,7 +782,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
}
// Called from VertexShaderManager
void UpdateViewport()
void Renderer::UpdateViewport()
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
@ -979,10 +799,10 @@ void UpdateViewport()
// int Ystride = (s_Fulltarget_height - s_target_height) / 2;
// Stretch picture with increased internal resolution
int X = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - float(scissorXOff)) * EFBxScale);
int Y = (int)ceil((float(EFB_HEIGHT) - xfregs.rawViewport[4] + xfregs.rawViewport[1] + float(scissorYOff)) * EFByScale);
int Width = (int)ceil(2.0f * xfregs.rawViewport[0] * EFBxScale);
int Height = (int)ceil(-2.0f * xfregs.rawViewport[1] * EFByScale);
int X = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - float(scissorXOff)) * Renderer::GetTargetScaleX());
int Y = (int)ceil((float(EFB_HEIGHT) - xfregs.rawViewport[4] + xfregs.rawViewport[1] + float(scissorYOff)) * Renderer::GetTargetScaleY());
int Width = (int)ceil(2.0f * xfregs.rawViewport[0] * Renderer::GetTargetScaleX());
int Height = (int)ceil(-2.0f * xfregs.rawViewport[1] * Renderer::GetTargetScaleY());
double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
double GLFar = xfregs.rawViewport[5] / 16777216.0f;
if (Width < 0)
@ -1131,8 +951,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
return;
}
DVSTARTPROFILE();
ResetAPIState();
DVSTARTPROFILE();
TargetRectangle dst_rect;
ComputeDrawRectangle(s_backbuffer_width, s_backbuffer_height, true, &dst_rect);
@ -1281,10 +1102,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (s_bScreenshot)
{
s_criticalScreenshot.Enter();
// Save screenshot
SaveRenderTarget(s_sScreenshotName.c_str(), dst_rect);
SaveScreenshot(s_sScreenshotName, dst_rect);
// Reset settings
s_sScreenshotName = "";
s_sScreenshotName.clear();
s_bScreenshot = false;
s_criticalScreenshot.Leave();
}
@ -1438,33 +1258,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
}
switch(s_LastEFBScale)
if (CalculateTargetSize())
{
case 0:
EFBxScale = xScale;
EFByScale = yScale;
break;
case 1:
EFBxScale = ceilf(xScale);
EFByScale = ceilf(yScale);
break;
default:
EFBxScale = (float)(g_ActiveConfig.iEFBScale - 1);
EFByScale = EFBxScale;
break;
};
int m_newFrameBufferWidth = EFB_WIDTH * EFBxScale;
int m_newFrameBufferHeight = EFB_HEIGHT * EFByScale;
if(m_newFrameBufferWidth != s_target_width ||
m_newFrameBufferHeight != s_target_height )
{
s_target_width = m_newFrameBufferWidth;
s_target_height = m_newFrameBufferHeight;
s_Fulltarget_width = s_target_width;
s_Fulltarget_height = s_target_height;
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,
s_MSAASamples, s_MSAACoverageSamples);
@ -1559,7 +1354,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget,
// GetTargetWidth(), GetTargetHeight());
// GetTargetWidth(), GetTargetHeight());
g_VideoInitialize.pCopiedToXFB(XFBWrited || g_ActiveConfig.bUseRealXFB);
XFBWrited = false;
}
@ -1668,15 +1463,6 @@ void Renderer::SetInterlacingMode()
// TODO
}
// Save screenshot
void Renderer::SetScreenshot(const char *filename)
{
s_criticalScreenshot.Enter();
s_sScreenshotName = filename;
s_bScreenshot = true;
s_criticalScreenshot.Leave();
}
void Renderer::FlipImageData(u8 *data, int w, int h)
{
// Flip image upside down. Damn OpenGL.
@ -1691,6 +1477,8 @@ void Renderer::FlipImageData(u8 *data, int w, int h)
}
}
}
#if defined(HAVE_WX) && HAVE_WX
THREAD_RETURN TakeScreenshot(void *pArgs)
{
@ -1739,7 +1527,10 @@ THREAD_RETURN TakeScreenshot(void *pArgs)
}
#endif
bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
namespace OGL
{
bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &back_rc)
{
u32 W = back_rc.GetWidth();
u32 H = back_rc.GetHeight();
@ -1769,7 +1560,7 @@ bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
}
ScrStrct *threadStruct = new ScrStrct;
threadStruct->filename = std::string(filename);
threadStruct->filename = filename;
threadStruct->img = a;
threadStruct->H = H; threadStruct->W = W;
@ -1782,9 +1573,11 @@ bool Renderer::SaveRenderTarget(const char *filename, TargetRectangle back_rc)
OSD::AddMessage("Saving Screenshot... ", 2000);
#else
bool result = SaveTGA(filename, W, H, data);
bool result = SaveTGA(filename.c_str(), W, H, data);
delete[] data;
#endif
return result;
}
}