Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-11-18 02:21:26 +00:00
parent 054358380e
commit 159ed43f67
45 changed files with 1180 additions and 1959 deletions

View File

@ -308,13 +308,13 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
cacheBytes = 64;
int readStride = (expandedWidth * cacheBytes) / TexDecoder_GetBlockWidthInTexels(format);
Renderer::ResetAPIState();
g_renderer->ResetAPIState();
EncodeToRamUsingShader(texconv_shader, source_texture, scaledSource, dest_ptr, expandedWidth / samples, expandedHeight, readStride, true, bScaleByHalf > 0);
FramebufferManager::SetFramebuffer(0);
VertexShaderManager::SetViewportChanged();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
TextureCache::DisableStage(0);
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
}
@ -386,13 +386,13 @@ u64 EncodeToRamFromTexture(u32 address,GLuint source_texture,float MValueX,float
void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight)
{
Renderer::ResetAPIState();
g_renderer->ResetAPIState();
EncodeToRamUsingShader(s_rgbToYuyvProgram, srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, 0, false, false);
FramebufferManager::SetFramebuffer(0);
VertexShaderManager::SetViewportChanged();
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
TextureCache::DisableStage(0);
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
}
@ -409,7 +409,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
int srcFmtWidth = srcWidth / 2;
Renderer::ResetAPIState(); // reset any game specific settings
g_renderer->ResetAPIState(); // reset any game specific settings
// switch to texture converter frame buffer
// attach destTexture as color destination
@ -462,7 +462,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
FramebufferManager::SetFramebuffer(0);
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
GL_REPORT_ERRORD();
}