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Implement zcomploc on OpenGL4.2+
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@ -129,9 +129,10 @@ void InitBackendInfo()
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g_Config.backend_info.bUseRGBATextures = true;
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g_Config.backend_info.bUseMinimalMipCount = false;
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g_Config.backend_info.bSupports3DVision = false;
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu depenend and must be set in renderer
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
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g_Config.backend_info.bSupportsFormatReinterpretation = false;
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g_Config.backend_info.bSupportsPixelLighting = true;
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//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
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// aamodes
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const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
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