Implement zcomploc on OpenGL4.2+

This commit is contained in:
degasus
2013-07-22 12:02:16 +02:00
parent f693488c8a
commit 15b8ac64ef
9 changed files with 45 additions and 16 deletions

View File

@ -129,9 +129,10 @@ void InitBackendInfo()
g_Config.backend_info.bUseRGBATextures = true;
g_Config.backend_info.bUseMinimalMipCount = false;
g_Config.backend_info.bSupports3DVision = false;
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu depenend and must be set in renderer
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
g_Config.backend_info.bSupportsFormatReinterpretation = false;
g_Config.backend_info.bSupportsPixelLighting = true;
//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
// aamodes
const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};