Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
smelenchuk
2011-04-01 01:35:07 +00:00
parent 783c89f108
commit 15c51c37f3
7 changed files with 24 additions and 3 deletions

View File

@ -102,6 +102,7 @@ void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const c
#endif
SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
SET_STATE(iniFile.Get("Enhancements", "ForceNoFiltering", &bForceNoFiltering, false), bForceNoFiltering);
SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
@ -195,6 +196,7 @@ void VideoConfig::GameIniLoad(const char *ini_file)
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
#endif
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceNoFiltering", &bForceNoFiltering), bForceNoFiltering);
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
@ -294,6 +296,7 @@ void VideoConfig::Save(const char *ini_file)
#endif
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "ForceNoFiltering", bForceNoFiltering);
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
@ -377,6 +380,7 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
#endif
CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_UISTATE("Video_Enhancements", "ForceNoFiltering", bForceNoFiltering);
CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.Set("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);