General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.

Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Matt Callaghan
2010-11-08 22:17:51 +00:00
parent 4782a8fc5a
commit 15d74b7461
10 changed files with 16 additions and 124 deletions

View File

@ -31,7 +31,6 @@
#include "VideoConfig.h"
#include "TextureCache.h"
#include "Render3dVision.h"
BEGIN_EVENT_TABLE(GFXConfigDialogDX,wxDialog)
@ -154,7 +153,7 @@ void GFXConfigDialogDX::InitializeGUIValues()
m_EnableXFB->SetValue(g_Config.bUseXFB);
m_EnableRealXFB->SetValue(g_Config.bUseRealXFB);
m_UseNativeMips->SetValue(g_Config.bUseNativeMips);
m_Enable3dVision->SetValue(Render3dVision::isEnable3dVision());
m_Enable3dVision->SetValue(g_Config.b3DVision);
m_DumpTextures->SetValue(g_Config.bDumpTextures);
m_DumpFrames->SetValue(g_Config.bDumpFrames);
@ -554,7 +553,7 @@ void GFXConfigDialogDX::AdvancedSettingsChanged(wxCommandEvent& event)
g_Config.bTexFmtOverlayCenter = m_TexfmtCenter->IsChecked();
break;
case ID_ENABLE_3DVISION:
Render3dVision::setEnable3dVision(m_Enable3dVision->IsChecked());
g_Config.b3DVision = m_Enable3dVision->IsChecked();
break;
}
UpdateGUI();
@ -564,7 +563,6 @@ void GFXConfigDialogDX::CloseWindow()
{
// Save the config to INI
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
Render3dVision::saveConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
EndModal(1);
}