General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.

Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Matt Callaghan
2010-11-08 22:17:51 +00:00
parent 4782a8fc5a
commit 15d74b7461
10 changed files with 16 additions and 124 deletions

View File

@ -53,7 +53,6 @@ GFXConfigDialogDX *m_ConfigFrame = NULL;
#include "XFBConvert.h"
#include "render.h"
#include "DLCache.h"
#include "Render3dVision.h"
HINSTANCE g_hInstance = NULL;
SVideoInitialize g_VideoInitialize;
@ -181,7 +180,6 @@ void DllConfig(void *_hParent)
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
UpdateActiveConfig();
Render3dVision::loadConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
#if defined(HAVE_WX) && HAVE_WX
m_ConfigFrame = new GFXConfigDialogDX((wxWindow *)_hParent);
@ -206,8 +204,6 @@ void Initialize(void *init)
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
UpdateActiveConfig();
Render3dVision::loadConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
if (g_VideoInitialize.pWindowHandle == NULL)
{