ogl driverdetails: add flag to disable hacked and pinned memory

pinned memory is broken for index buffers
hacked buffer crashes the amd driver
This commit is contained in:
degasus
2013-08-26 19:45:19 +02:00
parent d83dffe442
commit 15df7b3445
4 changed files with 29 additions and 12 deletions

View File

@ -7,6 +7,7 @@
#include "StreamBuffer.h"
#include "MemoryUtil.h"
#include "Render.h"
#include "DriverDetails.h"
namespace OGL
{
@ -27,9 +28,9 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
m_uploadtype = BUFFERDATA;
else if(!g_ogl_config.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA))
m_uploadtype = BUFFERSUBDATA;
else if(g_ogl_config.bSupportsGLSync && g_Config.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK))
else if(g_ogl_config.bSupportsGLSync && g_Config.bHackedBufferUpload && !DriverDetails::HasBug(DriverDetails::BUG_BROKENHACKEDBUFFER) && (m_uploadtype & MAP_AND_RISK))
m_uploadtype = MAP_AND_RISK;
else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && (m_uploadtype & PINNED_MEMORY))
else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && (!DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) || type != GL_ELEMENT_ARRAY_BUFFER) && (m_uploadtype & PINNED_MEMORY))
m_uploadtype = PINNED_MEMORY;
else if(nvidia && (m_uploadtype & BUFFERSUBDATA))
m_uploadtype = BUFFERSUBDATA;

View File

@ -62,10 +62,7 @@ void VertexManager::CreateDeviceObjects()
s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
m_vertex_buffers = s_vertexBuffer->getBuffer();
// Pinned memory is disabled for index buffer as the amd driver (the only one with pinned memory support) seems
// to be broken. We just get flickering/black rendering when using pinned memory here -- degasus - 2013/08/20
// Please see issue #6105 on google code. Let's hope buffer storage solves this issues.
s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE, (StreamType)(DETECT_MASK & ~PINNED_MEMORY));
s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
m_index_buffers = s_indexBuffer->getBuffer();
m_CurrentVertexFmt = NULL;