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Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
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@ -174,9 +174,9 @@ void SWVertexLoader::LoadVertex()
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// convert the vertex from the gc format to the videocommon (hardware optimized) format
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u8* old = g_video_buffer_read_ptr;
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int converted_vertices = m_CurrentLoader->RunVertices(
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m_primitiveType, 1,
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DataReader(g_video_buffer_read_ptr, nullptr), // src
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DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()) // dst
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DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()), // dst
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1, m_primitiveType
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);
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g_video_buffer_read_ptr = old + m_CurrentLoader->m_VertexSize;
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