Change RunVertices' function arguments.

This reduces some dumb state shuffling when calling the emitted vertex loaders.
This commit is contained in:
Ryan Houdek
2015-02-12 18:50:10 -06:00
parent b989c2fd8f
commit 15e41c67f8
8 changed files with 11 additions and 11 deletions

View File

@ -174,9 +174,9 @@ void SWVertexLoader::LoadVertex()
// convert the vertex from the gc format to the videocommon (hardware optimized) format
u8* old = g_video_buffer_read_ptr;
int converted_vertices = m_CurrentLoader->RunVertices(
m_primitiveType, 1,
DataReader(g_video_buffer_read_ptr, nullptr), // src
DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()) // dst
DataReader(m_LoadedVertices.data(), m_LoadedVertices.data() + m_LoadedVertices.size()), // dst
1, m_primitiveType
);
g_video_buffer_read_ptr = old + m_CurrentLoader->m_VertexSize;