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Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
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@ -316,7 +316,7 @@ void VertexLoader::WriteCall(TPipelineFunction func)
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m_PipelineStages[m_numPipelineStages++] = func;
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}
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int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
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int VertexLoader::RunVertices(DataReader src, DataReader dst, int count, int primitive)
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{
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g_vertex_manager_write_ptr = dst.GetPointer();
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g_video_buffer_read_ptr = src.GetPointer();
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