Change RunVertices' function arguments.

This reduces some dumb state shuffling when calling the emitted vertex loaders.
This commit is contained in:
Ryan Houdek
2015-02-12 18:50:10 -06:00
parent b989c2fd8f
commit 15e41c67f8
8 changed files with 11 additions and 11 deletions

View File

@ -159,13 +159,13 @@ public:
delete b;
}
int RunVertices(int primitive, int count, DataReader src, DataReader dst) override
int RunVertices(DataReader src, DataReader dst, int count, int primitive) override
{
buffer_a.resize(count * a->m_native_vtx_decl.stride + 4);
buffer_b.resize(count * b->m_native_vtx_decl.stride + 4);
int count_a = a->RunVertices(primitive, count, src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()));
int count_b = b->RunVertices(primitive, count, src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()));
int count_a = a->RunVertices(src, DataReader(buffer_a.data(), buffer_a.data()+buffer_a.size()), count, primitive);
int count_b = b->RunVertices(src, DataReader(buffer_b.data(), buffer_b.data()+buffer_b.size()), count, primitive);
if (count_a != count_b)
ERROR_LOG(VIDEO, "The two vertex loaders have loaded a different amount of vertices (a: %d, b: %d).", count_a, count_b);