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Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
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@ -74,7 +74,7 @@ public:
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static VertexLoaderBase* CreateVertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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virtual ~VertexLoaderBase() {}
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virtual int RunVertices(int primitive, int count, DataReader src, DataReader dst) = 0;
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virtual int RunVertices(DataReader src, DataReader dst, int count, int primitive) = 0;
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virtual bool IsInitialized() = 0;
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