Change RunVertices' function arguments.

This reduces some dumb state shuffling when calling the emitted vertex loaders.
This commit is contained in:
Ryan Houdek
2015-02-12 18:50:10 -06:00
parent b989c2fd8f
commit 15e41c67f8
8 changed files with 11 additions and 11 deletions

View File

@ -457,7 +457,7 @@ bool VertexLoaderX64::IsInitialized()
return cpu_info.bSSSE3;
}
int VertexLoaderX64::RunVertices(int primitive, int count, DataReader src, DataReader dst)
int VertexLoaderX64::RunVertices(DataReader src, DataReader dst, int count, int primitive)
{
m_numLoadedVertices += count;
return ((int (*)(u8* src, u8* dst, int count))region)(src.GetPointer(), dst.GetPointer(), count);