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fix real wiimote on windows...don't really know if it was working on other platforms...yes, sorta ugly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3665 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -147,7 +147,13 @@ void ReadData()
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{
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{
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//INFO_LOG(CONSOLE, "Writing data to the Wiimote\n");
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//INFO_LOG(CONSOLE, "Writing data to the Wiimote\n");
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SEvent& rEvent = m_EventWriteQueue.front();
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SEvent& rEvent = m_EventWriteQueue.front();
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, (int)m_EventWriteQueue.size());
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wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad,
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#ifdef _WIN32 // dunno if this is needed, sonic ran away when i found the bug :p
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MAX_PAYLOAD
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#else
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(int)m_EventWriteQueue.size()
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#endif
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);
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m_EventWriteQueue.pop();
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m_EventWriteQueue.pop();
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#ifdef _WIN32
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#ifdef _WIN32
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