Move sampler state setting outside the drawQuad utility functions.

Use linear filtering for various buffer copies, improves visual quality a lot.

Some other tiny changes as well.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5891 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-07-17 15:18:52 +00:00
parent 5abed9d5a4
commit 15eb779c01
7 changed files with 46 additions and 43 deletions

View File

@ -61,6 +61,9 @@ namespace D3D
void InitUtils();
void ShutdownUtils();
void SetPointCopySampler();
void SetLinearCopySampler();
void drawShadedTexQuad(ID3D11ShaderResourceView* texture,
const D3D11_RECT* rSource,
int SourceWidth,