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Move sampler state setting outside the drawQuad utility functions.
Use linear filtering for various buffer copies, improves visual quality a lot. Some other tiny changes as well. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5891 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -61,6 +61,9 @@ namespace D3D
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void InitUtils();
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void ShutdownUtils();
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void SetPointCopySampler();
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void SetLinearCopySampler();
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void drawShadedTexQuad(ID3D11ShaderResourceView* texture,
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const D3D11_RECT* rSource,
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int SourceWidth,
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