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[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
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37
Externals/libiconv-1.14/lib/encodings_osf1.def
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Externals/libiconv-1.14/lib/encodings_osf1.def
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/* Copyright (C) 2001, 2008 Free Software Foundation, Inc.
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This file is part of the GNU LIBICONV Library.
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The GNU LIBICONV Library is free software; you can redistribute it
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and/or modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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The GNU LIBICONV Library is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with the GNU LIBICONV Library; see the file COPYING.LIB.
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If not, write to the Free Software Foundation, Inc., 51 Franklin Street,
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Fifth Floor, Boston, MA 02110-1301, USA. */
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/* Encodings used by system dependent locales on OSF/1 a.k.a. Tru64. */
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DEFENCODING(( "DEC-KANJI",
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),
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dec_kanji,
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{ dec_kanji_mbtowc, NULL }, { dec_kanji_wctomb, NULL })
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#ifdef USE_OSF1_ALIASES
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DEFALIAS( "DECKANJI", /* OSF/1 */
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dec_kanji)
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#endif
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DEFENCODING(( "DEC-HANYU",
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),
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dec_hanyu,
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{ dec_hanyu_mbtowc, NULL }, { dec_hanyu_wctomb, NULL })
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#ifdef USE_OSF1_ALIASES
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DEFALIAS( "DECHANYU", /* OSF/1 */
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dec_hanyu)
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#endif
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