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[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
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43
Externals/libiconv-1.14/lib/ucs4internal.h
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43
Externals/libiconv-1.14/lib/ucs4internal.h
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/*
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* Copyright (C) 1999-2000 Free Software Foundation, Inc.
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* This file is part of the GNU LIBICONV Library.
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*
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* The GNU LIBICONV Library is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* The GNU LIBICONV Library is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with the GNU LIBICONV Library; see the file COPYING.LIB.
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* If not, write to the Free Software Foundation, Inc., 51 Franklin Street,
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* Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/*
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* UCS-4-INTERNAL = UCS-4 with machine dependent endianness and alignment
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*/
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static int
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ucs4internal_mbtowc (conv_t conv, ucs4_t *pwc, const unsigned char *s, int n)
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{
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if (n >= 4) {
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*pwc = *(const unsigned int *)s;
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return 4;
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}
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return RET_TOOFEW(0);
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}
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static int
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ucs4internal_wctomb (conv_t conv, unsigned char *r, ucs4_t wc, int n)
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{
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if (n >= 4) {
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*(unsigned int *)r = wc;
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return 4;
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} else
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return RET_TOOSMALL;
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}
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