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BPMemory: Make use of BitField in a number of structures.
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@ -10,7 +10,6 @@
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoCommon/BPMemory.h"
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// "Static mode" will compile a new EFB encoder shader for every combination of
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// encoding configurations. It's compatible with Shader Model 4.
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@ -4,6 +4,7 @@
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#pragma once
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX11
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@ -111,8 +112,8 @@ public:
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virtual void Shutdown() = 0;
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// Returns size in bytes of encoded block of memory
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virtual size_t Encode(u8* dst, unsigned int dstFormat,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) = 0;
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf) = 0;
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};
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