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BPMemory: Make use of BitField in a number of structures.
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@ -10,7 +10,6 @@
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#include "VideoBackends/D3D/PSTextureEncoder.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoCommon/BPMemory.h"
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// "Static mode" will compile a new EFB encoder shader for every combination of
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// encoding configurations. It's compatible with Shader Model 4.
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