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TAS GC Recording/Playing with GUI! Yay! (Bonus: Lag Counter)
Works with frameskipping/throttling and so forth. Only one bug: Every subsequent play plays the same, regardless of framerate, frameskipping and throttling. The only problem is that the recording and the plays act differently, with analog sticks ONLY. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4028 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -69,6 +69,8 @@ typedef struct {
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void FrameUpdate();
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void SetPolledDevice();
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bool IsAutoFiring();
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bool IsRecordingInput();
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bool IsPlayingInput();
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@ -84,11 +86,11 @@ void FrameSkipping();
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void ModifyController(SPADStatus *PadStatus, int controllerID);
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void BeginRecordingInput(const char *filename, int controllers);
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bool BeginRecordingInput(const char *filename, int controllers);
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void RecordInput(SPADStatus *PadStatus, int controllerID);
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void EndRecordingInput();
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void PlayInput(const char *filename);
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bool PlayInput(const char *filename);
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void PlayController(SPADStatus *PadStatus, int controllerID);
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};
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