Use brute force to link the software plugin.

Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-02-03 19:55:30 +00:00
parent 439baff4cc
commit 1619e176ff
50 changed files with 308 additions and 607 deletions

View File

@ -169,21 +169,21 @@
<ItemGroup>
<ClCompile Include="Src\BPMemLoader.cpp" />
<ClCompile Include="Src\Clipper.cpp" />
<ClCompile Include="Src\CommandProcessor.cpp" />
<ClCompile Include="Src\SWCommandProcessor.cpp" />
<ClCompile Include="Src\CPMemLoader.cpp" />
<ClCompile Include="Src\DebugUtil.cpp" />
<ClCompile Include="Src\EfbCopy.cpp" />
<ClCompile Include="Src\EfbInterface.cpp" />
<ClCompile Include="Src\GLUtil.cpp" />
<ClCompile Include="Src\SWGLUtil.cpp" />
<ClCompile Include="Src\HwRasterizer.cpp" />
<ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\SWmain.cpp" />
<ClCompile Include="Src\OpcodeDecoder.cpp" />
<ClCompile Include="Src\PixelEngine.cpp" />
<ClCompile Include="Src\SWPixelEngine.cpp" />
<ClCompile Include="Src\RasterFont.cpp" />
<ClCompile Include="Src\Rasterizer.cpp" />
<ClCompile Include="Src\Renderer.cpp" />
<ClCompile Include="Src\SWRenderer.cpp" />
<ClCompile Include="Src\SetupUnit.cpp" />
<ClCompile Include="Src\Statistics.cpp" />
<ClCompile Include="Src\SWStatistics.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
@ -195,7 +195,7 @@
<ClCompile Include="Src\TextureEncoder.cpp" />
<ClCompile Include="Src\TextureSampler.cpp" />
<ClCompile Include="Src\TransformUnit.cpp" />
<ClCompile Include="Src\VertexLoader.cpp" />
<ClCompile Include="Src\SWVertexLoader.cpp" />
<ClCompile Include="Src\VideoConfigDialog.cpp" />
<ClCompile Include="Src\Win32.cpp" />
<ClCompile Include="Src\XFMemLoader.cpp" />
@ -203,22 +203,21 @@
<ItemGroup>
<ClInclude Include="Src\BPMemLoader.h" />
<ClInclude Include="Src\Clipper.h" />
<ClInclude Include="Src\CommandProcessor.h" />
<ClInclude Include="Src\SWCommandProcessor.h" />
<ClInclude Include="Src\CPMemLoader.h" />
<ClInclude Include="Src\DebugUtil.h" />
<ClInclude Include="Src\EfbCopy.h" />
<ClInclude Include="Src\EfbInterface.h" />
<ClInclude Include="Src\GLUtil.h" />
<ClInclude Include="Src\SWGLUtil.h" />
<ClInclude Include="Src\HwRasterizer.h" />
<ClInclude Include="Src\main.h" />
<ClInclude Include="Src\NativeVertexFormat.h" />
<ClInclude Include="Src\OpcodeDecoder.h" />
<ClInclude Include="Src\PixelEngine.h" />
<ClInclude Include="Src\SWPixelEngine.h" />
<ClInclude Include="Src\RasterFont.h" />
<ClInclude Include="Src\Rasterizer.h" />
<ClInclude Include="Src\Renderer.h" />
<ClInclude Include="Src\SWRenderer.h" />
<ClInclude Include="Src\SetupUnit.h" />
<ClInclude Include="Src\Statistics.h" />
<ClInclude Include="Src\SWStatistics.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\SWVideoConfig.h" />
<ClInclude Include="Src\Tev.h" />
@ -226,7 +225,7 @@
<ClInclude Include="Src\TextureSampler.h" />
<ClInclude Include="Src\TransformUnit.h" />
<ClInclude Include="Src\Vec3.h" />
<ClInclude Include="Src\VertexLoader.h" />
<ClInclude Include="Src\SWVertexLoader.h" />
<ClInclude Include="Src\VertexLoader_Position.h" />
<ClInclude Include="Src\VideoBackend.h" />
<ClInclude Include="Src\VideoConfigDialog.h" />