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Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
This commit is contained in:
commit
162af2a7bb
@ -3,6 +3,9 @@
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#pragma once
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#pragma once
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// This define will silence all "OpenGL is deprecated, use Metal" warnings.
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#define GL_SILENCE_DEPRECATION 1
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#if defined(__APPLE__) && defined(__OBJC__)
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#if defined(__APPLE__) && defined(__OBJC__)
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#import <AppKit/AppKit.h>
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#import <AppKit/AppKit.h>
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#else
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#else
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@ -4,6 +4,9 @@
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#include "Common/GL/GLInterface/AGL.h"
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#include "Common/GL/GLInterface/AGL.h"
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#include "Common/Logging/Log.h"
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#include "Common/Logging/Log.h"
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// UpdateCachedDimensions and AttachContextToView contain calls to UI APIs, so they must only be
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// called from the main thread or they risk crashing!
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static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
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static bool UpdateCachedDimensions(NSView* view, u32* width, u32* height)
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{
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{
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NSWindow* window = [view window];
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NSWindow* window = [view window];
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@ -35,12 +38,10 @@ static bool AttachContextToView(NSOpenGLContext* context, NSView* view, u32* wid
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(void)UpdateCachedDimensions(view, width, height);
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(void)UpdateCachedDimensions(view, width, height);
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// the following calls can crash if not called from the main thread on macOS 10.15
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[window makeFirstResponder:view];
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dispatch_sync(dispatch_get_main_queue(), ^{
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[context setView:view];
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[window makeFirstResponder:view];
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[window makeKeyAndOrderFront:nil];
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[context setView:view];
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[window makeKeyAndOrderFront:nil];
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});
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return true;
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return true;
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}
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}
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@ -98,8 +99,16 @@ bool GLContextAGL::Initialize(const WindowSystemInfo& wsi, bool stereo, bool cor
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m_view = static_cast<NSView*>(wsi.render_surface);
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m_view = static_cast<NSView*>(wsi.render_surface);
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m_opengl_mode = Mode::OpenGL;
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m_opengl_mode = Mode::OpenGL;
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if (!AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height))
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__block bool success;
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dispatch_sync(dispatch_get_main_queue(), ^{
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success = AttachContextToView(m_context, m_view, &m_backbuffer_width, &m_backbuffer_height);
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});
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if (!success)
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{
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return false;
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return false;
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}
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[m_context makeCurrentContext];
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[m_context makeCurrentContext];
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return true;
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return true;
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@ -140,11 +149,12 @@ void GLContextAGL::Update()
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if (!m_view)
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if (!m_view)
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return;
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return;
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if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
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dispatch_sync(dispatch_get_main_queue(), ^{
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// the following calls can crash if not called from the main thread on macOS 10.15
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if (UpdateCachedDimensions(m_view, &m_backbuffer_width, &m_backbuffer_height))
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dispatch_sync(dispatch_get_main_queue(), ^{
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{
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[m_context update];
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[m_context update];
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});
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}
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});
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}
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}
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void GLContextAGL::SwapInterval(int interval)
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void GLContextAGL::SwapInterval(int interval)
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@ -58,7 +58,7 @@ private:
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public:
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public:
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void UpdateInput() override;
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void UpdateInput() override;
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explicit KeyboardAndMouse(void* window);
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explicit KeyboardAndMouse(void* view);
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std::string GetName() const override;
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std::string GetName() const override;
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std::string GetSource() const override;
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std::string GetSource() const override;
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@ -135,7 +135,7 @@ std::string KeyboardAndMouse::Key::GetName() const
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return m_name;
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return m_name;
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}
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}
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KeyboardAndMouse::KeyboardAndMouse(void* window)
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KeyboardAndMouse::KeyboardAndMouse(void* view)
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{
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{
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// All keycodes in <HIToolbox/Events.h> are 0x7e or lower. If you notice
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// All keycodes in <HIToolbox/Events.h> are 0x7e or lower. If you notice
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// keys that aren't being recognized, bump this number up!
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// keys that aren't being recognized, bump this number up!
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@ -147,7 +147,20 @@ KeyboardAndMouse::KeyboardAndMouse(void* window)
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AddCombinedInput("Shift", {"Left Shift", "Right Shift"});
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AddCombinedInput("Shift", {"Left Shift", "Right Shift"});
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AddCombinedInput("Ctrl", {"Left Control", "Right Control"});
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AddCombinedInput("Ctrl", {"Left Control", "Right Control"});
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m_windowid = [[reinterpret_cast<NSView*>(window) window] windowNumber];
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NSView* cocoa_view = reinterpret_cast<NSView*>(view);
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// PopulateDevices may be called on the Emuthread, so we need to ensure that
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// these UI APIs are only ever called on the main thread.
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if ([NSThread isMainThread])
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{
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m_windowid = [[cocoa_view window] windowNumber];
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}
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else
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{
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dispatch_sync(dispatch_get_main_queue(), ^{
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m_windowid = [[cocoa_view window] windowNumber];
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});
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}
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// cursor, with a hax for-loop
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// cursor, with a hax for-loop
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for (unsigned int i = 0; i < 4; ++i)
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for (unsigned int i = 0; i < 4; ++i)
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