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Finishing touches.
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@ -199,10 +199,9 @@ static void DeclareUniform(T& object, API_TYPE api_type, bool using_ubos, const
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object.Write(";\n");
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}
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#pragma pack(4)
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#pragma pack(1)
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/**
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* Common uid data used for shader generators that use lighting calculations.
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* Expected to be stored as a member called "lighting".
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*/
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struct LightingUidData
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{
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