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BootManager: Avoid Global System Accessor
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@ -5,12 +5,17 @@
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#include <memory>
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namespace Core
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{
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class System;
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}
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struct BootParameters;
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struct WindowSystemInfo;
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namespace BootManager
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{
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bool BootCore(std::unique_ptr<BootParameters> parameters, const WindowSystemInfo& wsi);
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bool BootCore(Core::System& system, std::unique_ptr<BootParameters> parameters,
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const WindowSystemInfo& wsi);
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// Synchronise Dolphin's configuration with the SYSCONF (which may have changed during emulation),
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// and restore settings that were overriden by per-game INIs or for some other reason.
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