mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but mostly for people who would like to opt out (unfortunately, I can not be sure how this feature may behave for some routers - there's a hell of a lot of bad UPnP implementations.) The Visual Studio stuff is a little messy, so I apologize if anything is a bit off. I tested most configurations and it worked. I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion. All seemed to be OK.
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@ -192,6 +192,10 @@ public:
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u64 CalculateMinimumBufferTime();
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void AdjustPadBufferSize(unsigned int size);
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#ifdef USE_UPNP
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void TryPortmapping(u16 port);
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#endif
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private:
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class Client : public Player
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{
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@ -215,6 +219,22 @@ private:
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Common::Timer m_ping_timer;
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u32 m_ping_key;
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bool m_update_pings;
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#ifdef USE_UPNP
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static void mapPortThread(const u16 port);
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static void unmapPortThread();
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static bool initUPnP();
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static bool UPnPMapPort(const std::string& addr, const u16 port);
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static bool UPnPUnmapPort(const u16 port);
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static struct UPNPUrls m_upnp_urls;
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static struct IGDdatas m_upnp_data;
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static u16 m_upnp_mapped;
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static bool m_upnp_inited;
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static bool m_upnp_error;
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static std::thread m_upnp_thread;
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#endif
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};
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class NetPlayClient : public NetPlay
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@ -11,7 +11,14 @@ NetPlayServer::~NetPlayServer()
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{
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m_do_loop = false;
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m_thread.join();
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}
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}
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#ifdef USE_UPNP
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if (m_upnp_thread.joinable())
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m_upnp_thread.join();
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m_upnp_thread = std::thread(&NetPlayServer::unmapPortThread);
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m_upnp_thread.join();
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#endif
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}
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// called from ---GUI--- thread
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@ -632,3 +639,161 @@ void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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if (i->second.pid && (i->second.pid != skip_pid))
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i->second.socket.Send(packet);
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}
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#ifdef USE_UPNP
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#include <miniwget.h>
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#include <miniupnpc.h>
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#include <upnpcommands.h>
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struct UPNPUrls NetPlayServer::m_upnp_urls;
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struct IGDdatas NetPlayServer::m_upnp_data;
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u16 NetPlayServer::m_upnp_mapped = 0;
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bool NetPlayServer::m_upnp_inited = false;
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bool NetPlayServer::m_upnp_error = false;
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std::thread NetPlayServer::m_upnp_thread;
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// called from ---GUI--- thread
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void NetPlayServer::TryPortmapping(u16 port)
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{
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if (m_upnp_thread.joinable())
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m_upnp_thread.join();
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m_upnp_thread = std::thread(&NetPlayServer::mapPortThread, port);
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}
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// UPnP thread: try to map a port
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void NetPlayServer::mapPortThread(const u16 port)
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{
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std::string ourIP = sf::IPAddress::GetLocalAddress().ToString();
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if (!m_upnp_inited)
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if (!initUPnP())
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goto fail;
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if (!UPnPMapPort(ourIP, port))
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goto fail;
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NOTICE_LOG(NETPLAY, "Successfully mapped port %d to %s.", port, ourIP.c_str());
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return;
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fail:
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WARN_LOG(NETPLAY, "Failed to map port %d to %s.", port, ourIP.c_str());
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return;
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}
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// UPnP thread: try to unmap a port
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void NetPlayServer::unmapPortThread()
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{
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if (m_upnp_mapped > 0)
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UPnPUnmapPort(m_upnp_mapped);
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}
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// called from ---UPnP--- thread
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// discovers the IGD
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bool NetPlayServer::initUPnP()
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{
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UPNPDev *devlist, *dev;
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std::vector<UPNPDev *> igds;
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int descXMLsize = 0, upnperror = 0;
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char *descXML;
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// Don't init if already inited
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if (m_upnp_inited)
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return true;
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// Don't init if it failed before
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if (m_upnp_error)
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return false;
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memset(&m_upnp_urls, 0, sizeof(UPNPUrls));
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memset(&m_upnp_data, 0, sizeof(IGDdatas));
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// Find all UPnP devices
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devlist = upnpDiscover(2000, NULL, NULL, 0, 0, &upnperror);
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if (!devlist)
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{
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WARN_LOG(NETPLAY, "An error occured trying to discover UPnP devices.");
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m_upnp_error = true;
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m_upnp_inited = false;
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return false;
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}
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// Look for the IGD
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dev = devlist;
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while (dev)
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{
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if (strstr(dev->st, "InternetGatewayDevice"))
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igds.push_back(dev);
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dev = dev->pNext;
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}
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std::vector<UPNPDev *>::iterator i;
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for (i = igds.begin(); i != igds.end(); i++)
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{
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dev = *i;
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descXML = (char *) miniwget(dev->descURL, &descXMLsize, 0);
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if (descXML)
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{
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parserootdesc(descXML, descXMLsize, &m_upnp_data);
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free(descXML);
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descXML = 0;
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GetUPNPUrls(&m_upnp_urls, &m_upnp_data, dev->descURL, 0);
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NOTICE_LOG(NETPLAY, "Got info from IGD at %s.", dev->descURL);
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break;
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}
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else
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{
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WARN_LOG(NETPLAY, "Error getting info from IGD at %s.", dev->descURL);
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}
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}
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freeUPNPDevlist(devlist);
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return true;
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}
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// called from ---UPnP--- thread
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// Attempt to portforward!
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bool NetPlayServer::UPnPMapPort(const std::string& addr, const u16 port)
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{
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char port_str[6] = { 0 };
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int result;
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if (m_upnp_mapped > 0)
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UPnPUnmapPort(m_upnp_mapped);
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sprintf(port_str, "%d", port);
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result = UPNP_AddPortMapping(m_upnp_urls.controlURL, m_upnp_data.first.servicetype,
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port_str, port_str, addr.c_str(),
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(std::string("dolphin-emu TCP on ") + addr).c_str(),
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"TCP", NULL, NULL);
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if(result != 0)
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return false;
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m_upnp_mapped = port;
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return true;
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}
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// called from ---UPnP--- thread
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// Attempt to stop portforwarding.
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// --
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// NOTE: It is important that this happens! A few very crappy routers
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// apparently do not delete UPnP mappings on their own, so if you leave them
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// hanging, the NVRAM will fill with portmappings, and eventually all UPnP
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// requests will fail silently, with the only recourse being a factory reset.
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// --
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bool NetPlayServer::UPnPUnmapPort(const u16 port)
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{
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char port_str[6] = { 0 };
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sprintf(port_str, "%d", port);
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UPNP_DeletePortMapping(m_upnp_urls.controlURL, m_upnp_data.first.servicetype,
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port_str, "TCP", NULL);
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return true;
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}
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#endif
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@ -164,6 +164,10 @@ else()
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set(DOLPHIN_EXE ${DOLPHIN_EXE_BASE}-nogui)
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endif()
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if(USE_UPNP)
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set(LIBS ${LIBS} miniupnpc)
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endif()
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if(ANDROID)
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add_library(${DOLPHIN_EXE} SHARED ${SRCS})
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target_link_libraries(${DOLPHIN_EXE}
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@ -1,396 +1,399 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
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|
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|
||||
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|
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||||
<Configuration>DebugFast</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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||||
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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|
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|x64">
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|
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|
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|
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|
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|
||||
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|
||||
<Filter>GUI\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\Debugger\RegisterWindow.h">
|
||||
<Filter>GUI\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\Debugger\RegisterView.h">
|
||||
<Filter>GUI\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\Debugger\DSPRegisterView.h">
|
||||
<Filter>GUI\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\Debugger\BreakpointView.h">
|
||||
<Filter>GUI\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\LogConfigWindow.h">
|
||||
<Filter>GUI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\FifoPlayerDlg.h">
|
||||
<Filter>GUI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\TASInputDlg.h">
|
||||
<Filter>GUI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\GCMicDlg.h">
|
||||
<Filter>GUI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Src\GLInterface.h" />
|
||||
<ClInclude Include="Src\GLInterface\InterfaceBase.h" />
|
||||
<ClInclude Include="Src\GLInterface\WGL.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="CMakeLists.txt" />
|
||||
<None Include="..\..\..\Installer\Dolphin.ico">
|
||||
<Filter>Resources</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="GUI">
|
||||
<UniqueIdentifier>{2f20d058-1119-4738-bda8-90fe900e8d69}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GUI\InputConfig">
|
||||
<UniqueIdentifier>{70eb2f12-fab7-4953-8ad1-a981837c3a7e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GUI\NetPlay">
|
||||
<UniqueIdentifier>{38fc863a-0392-4c5d-ab28-7fe1f70e8a70}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GUI\Saves">
|
||||
<UniqueIdentifier>{3727fb17-2efd-43ce-b71f-d110f0f40474}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Misc">
|
||||
<UniqueIdentifier>{0721c9ae-4d49-49d6-997b-3731f8ab64cc}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Resources">
|
||||
<UniqueIdentifier>{9dd3ef96-b03a-4c14-9d35-6a4850acd430}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GUI\Debugger">
|
||||
<UniqueIdentifier>{8ab1ce40-f5e7-47b8-9706-59c924af4eaa}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="GUI\Video">
|
||||
<UniqueIdentifier>{ff5180be-244f-4c0e-8a35-bd4bffb6a343}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="DolphinWX.rc">
|
||||
<Filter>Resources</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -149,6 +149,10 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
|
||||
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
|
||||
top_szr->Add(port_lbl, 0, wxCENTER | wxRIGHT, 5);
|
||||
top_szr->Add(m_host_port_text, 0);
|
||||
#ifdef USE_UPNP
|
||||
m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward port (UPnP)"));
|
||||
top_szr->Add(m_upnp_chk, 0, wxALL | wxALIGN_RIGHT, 5);
|
||||
#endif
|
||||
|
||||
wxBoxSizer* const host_szr = new wxBoxSizer(wxVERTICAL);
|
||||
host_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
|
||||
@ -220,6 +224,10 @@ void NetPlaySetupDiag::OnHost(wxCommandEvent&)
|
||||
, WxStrToStr(m_nickname_text->GetValue()), npd, game);
|
||||
if (netplay_ptr->is_connected)
|
||||
{
|
||||
#ifdef USE_UPNP
|
||||
if(m_upnp_chk->GetValue())
|
||||
((NetPlayServer*)netplay_ptr)->TryPortmapping(port);
|
||||
#endif
|
||||
npd->Show();
|
||||
Destroy();
|
||||
}
|
||||
|
@ -48,6 +48,9 @@ private:
|
||||
*m_connect_ip_text;
|
||||
|
||||
wxListBox* m_game_lbox;
|
||||
#ifdef USE_UPNP
|
||||
wxCheckBox* m_upnp_chk;
|
||||
#endif
|
||||
|
||||
const CGameListCtrl* const m_game_list;
|
||||
};
|
||||
|
Reference in New Issue
Block a user