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Vulkan: Exclusive fullscreen support via VK_EXT_full_screen_exclusive
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@ -83,6 +83,8 @@ public:
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u32 groups_z) override;
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void BindBackbuffer(const ClearColor& clear_color = {}) override;
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void PresentBackbuffer() override;
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void SetFullscreen(bool enable_fullscreen) override;
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bool IsFullscreen() const override;
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// Completes the current render pass, executes the command buffer, and restores state ready for
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// next render. Use when you want to kick the current buffer to make room for new data.
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