Netplay: Pass netplay settings via BootSessionData.

This commit is contained in:
Admiral H. Curtiss
2022-09-11 03:55:30 +02:00
parent 4edb3a8074
commit 1732071a10
5 changed files with 31 additions and 14 deletions

View File

@ -257,9 +257,6 @@ std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
const GBAConfigArray& gba_config,
const PadMappingArray& wiimote_map);
bool IsNetPlayRunning();
// Precondition: A netplay client instance must be present. In other words,
// IsNetPlayRunning() must be true before calling this.
const NetSettings& GetNetSettings();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
bool IsSyncingAllWiiSaves();