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Netplay: Pass netplay settings via BootSessionData.
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@ -257,9 +257,6 @@ std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
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const GBAConfigArray& gba_config,
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const PadMappingArray& wiimote_map);
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bool IsNetPlayRunning();
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// Precondition: A netplay client instance must be present. In other words,
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// IsNetPlayRunning() must be true before calling this.
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const NetSettings& GetNetSettings();
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void SetSIPollBatching(bool state);
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void SendPowerButtonEvent();
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bool IsSyncingAllWiiSaves();
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