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Vulkan: Move render pass management to ObjectCache
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@ -82,8 +82,7 @@ private:
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u32 color;
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};
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bool CreateEFBRenderPass();
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void DestroyEFBRenderPass();
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bool CreateEFBRenderPasses();
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bool CreateEFBFramebuffer();
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void DestroyEFBFramebuffer();
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@ -91,7 +90,6 @@ private:
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void DestroyConversionShaders();
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bool CreateReadbackRenderPasses();
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void DestroyReadbackRenderPasses();
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bool CompileReadbackShaders();
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void DestroyReadbackShaders();
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bool CreateReadbackTextures();
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