Vulkan: Move render pass management to ObjectCache

This commit is contained in:
Stenzek
2017-09-09 14:04:26 +10:00
parent 0e50b2c9f2
commit 173a33886c
12 changed files with 178 additions and 376 deletions

View File

@ -56,11 +56,13 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
if (tex_config.rendertarget)
{
VkImageView framebuffer_attachments[] = {texture->GetView()};
VkRenderPass render_pass = g_object_cache->GetRenderPass(
texture->GetFormat(), VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
VkFramebufferCreateInfo framebuffer_info = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
nullptr,
0,
TextureCache::GetInstance()->GetTextureCopyRenderPass(),
render_pass,
static_cast<u32>(ArraySize(framebuffer_attachments)),
framebuffer_attachments,
texture->GetWidth(),
@ -175,9 +177,10 @@ void VKTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
VkRenderPass render_pass = g_object_cache->GetRenderPass(
m_texture->GetFormat(), VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
TextureCache::GetInstance()->GetTextureCopyRenderPass(),
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
g_shader_cache->GetPassthroughVertexShader(),
g_shader_cache->GetPassthroughGeometryShader(),
TextureCache::GetInstance()->GetCopyShader());