Move LightingUidData to the LightingShaderGen header

This commit is contained in:
Pierre Bourdon
2013-09-04 21:47:21 +02:00
parent 30da36dd1e
commit 175707739e
4 changed files with 15 additions and 17 deletions

View File

@ -199,23 +199,6 @@ static inline void DeclareUniform(T& object, API_TYPE api_type, bool using_ubos,
object.Write(";\n");
}
#pragma pack(1)
/**
* Common uid data used for shader generators that use lighting calculations.
*/
struct LightingUidData
{
u32 matsource : 4; // 4x1 bit
u32 enablelighting : 4; // 4x1 bit
u32 ambsource : 4; // 4x1 bit
u32 diffusefunc : 8; // 4x2 bits
u32 attnfunc : 8; // 4x2 bits
u32 light_mask : 32; // 4x8 bits
u32 NumValues() const { return sizeof(LightingUidData); }
};
#pragma pack()
/**
* Checks if there has been
*/