ShaderGenCommon: Move uniforms into a common static string.

This commit is contained in:
Jules Blok
2014-10-29 14:15:12 +01:00
parent 0a72cf94cb
commit 176191dc16
4 changed files with 18 additions and 36 deletions

View File

@ -254,18 +254,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
{
out.Write("cbuffer VSBlock : register(b1) {\n");
}
out.Write(
"\tfloat4 " I_POSNORMALMATRIX"[6];\n"
"\tfloat4 " I_PROJECTION"[4];\n"
"\tint4 " I_MATERIALS"[4];\n"
"\tLight " I_LIGHTS"[8];\n"
"\tfloat4 " I_TEXMATRICES"[24];\n"
"\tfloat4 " I_TRANSFORMMATRICES"[64];\n"
"\tfloat4 " I_NORMALMATRICES"[32];\n"
"\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n"
"\tfloat4 " I_DEPTHPARAMS";\n"
"\tfloat4 " I_STEREOPROJECTION"[8];\n"
"};\n");
out.Write(s_shader_uniforms);
out.Write("};\n");
}
if (g_ActiveConfig.backend_info.bSupportsBBox)