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Get buildbot to compile.
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@ -2,13 +2,15 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoBackends/Software/TransformUnit.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/PixelShaderManager.h"
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namespace BoundingBox
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{
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@ -123,7 +125,7 @@ void LOADERDECL Update()
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myVertex.texMtx[5] = (vertexDesc.Tex5MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex5MtxIdx;
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myVertex.texMtx[6] = (vertexDesc.Tex6MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex6MtxIdx;
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myVertex.texMtx[7] = (vertexDesc.Tex7MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex7MtxIdx;
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// Feed texture coordinate data
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for (int i = 0; i < 8; ++i)
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{
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