Get buildbot to compile.

This commit is contained in:
crudelios
2014-09-17 02:04:37 +01:00
parent 47c67f014f
commit 176ea06e82
6 changed files with 12 additions and 10 deletions

View File

@ -2,13 +2,15 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoCommon/PixelShaderManager.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoBackends/Software/TransformUnit.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/PixelShaderManager.h"
namespace BoundingBox
{
@ -123,7 +125,7 @@ void LOADERDECL Update()
myVertex.texMtx[5] = (vertexDesc.Tex5MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex5MtxIdx;
myVertex.texMtx[6] = (vertexDesc.Tex6MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex6MtxIdx;
myVertex.texMtx[7] = (vertexDesc.Tex7MatIdx) ? texMtxIdx[idx++] : MatrixIndexB.Tex7MtxIdx;
// Feed texture coordinate data
for (int i = 0; i < 8; ++i)
{