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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -69,7 +69,7 @@ void VertexShaderManager::Shutdown()
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// =======================================================================================
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// Syncs the shader constant buffers with xfmem
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// ----------------
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void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
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void VertexShaderManager::SetConstants()
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{
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//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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@ -203,30 +203,17 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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g_fProjectionMatrix[3] = 0;
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g_fProjectionMatrix[3] = 0.0f;
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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g_fProjectionMatrix[6] = xfregs.rawProjection[3];
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g_fProjectionMatrix[7] = 0;
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g_fProjectionMatrix[7] = 0.0f;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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//---------Projection[11]---------
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// No hacks
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if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
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g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
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// Before R945 Hack
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if (proj_hax_1 && !proj_hax_2)
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g_fProjectionMatrix[11] = -(1.0f - xfregs.rawProjection[5]);
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// R844 Hack
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if (!proj_hax_1 && proj_hax_2)
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g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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//--------------------------------
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g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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@ -266,24 +253,10 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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//---------Projection[11]---------
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// No hacks
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if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
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g_fProjectionMatrix[11] = -(-0.5f - xfregs.rawProjection[5]);
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g_fProjectionMatrix[11] = xfregs.rawProjection[5] + 0.1f;
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// Before R945 Hack
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if (proj_hax_1 && !proj_hax_2)
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g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
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// R844 Hack
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if (!proj_hax_1 && proj_hax_2)
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g_fProjectionMatrix[11] = -xfregs.rawProjection[5];
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//--------------------------------
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g_fProjectionMatrix[12] = 0;
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g_fProjectionMatrix[13] = 0;
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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g_fProjectionMatrix[14] = 0.0f;
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g_fProjectionMatrix[15] = 1.0f;
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@ -303,15 +276,17 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
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SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
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SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
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SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
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SETSTAT_FT(stats.proj_0, xfregs.rawProjection[0]);
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SETSTAT_FT(stats.proj_1, xfregs.rawProjection[1]);
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SETSTAT_FT(stats.proj_2, xfregs.rawProjection[2]);
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SETSTAT_FT(stats.proj_3, xfregs.rawProjection[3]);
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SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
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SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
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SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
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}
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SETSTAT_FT(stats.proj_0, xfregs.rawProjection[0]);
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SETSTAT_FT(stats.proj_1, xfregs.rawProjection[1]);
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SETSTAT_FT(stats.proj_2, xfregs.rawProjection[2]);
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SETSTAT_FT(stats.proj_3, xfregs.rawProjection[3]);
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SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
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SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
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SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
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PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
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SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
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@ -28,7 +28,7 @@ public:
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static void Shutdown();
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// constant management
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static void SetConstants(bool proj_hax_1, bool proj_hax_2);
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static void SetConstants();
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static void SetViewport(float* _Viewport);
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static void SetViewportChanged();
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@ -21,6 +21,7 @@
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#include "CPMemory.h"
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#include "NativeVertexWriter.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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// LoadXFReg 0x10
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void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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@ -154,6 +155,7 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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case 0x101a:
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VertexManager::Flush();
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VertexShaderManager::SetViewport((float*)&pData[i]);
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PixelShaderManager::SetViewport((float*)&pData[i]);
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i += 6;
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break;
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