Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-03-02 13:04:50 +00:00
parent d419d3fc29
commit 17814912e5
10 changed files with 34 additions and 107 deletions

View File

@ -69,7 +69,7 @@ void VertexShaderManager::Shutdown()
// =======================================================================================
// Syncs the shader constant buffers with xfmem
// ----------------
void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
void VertexShaderManager::SetConstants()
{
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
@ -203,30 +203,17 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = xfregs.rawProjection[1];
g_fProjectionMatrix[3] = 0;
g_fProjectionMatrix[3] = 0.0f;
g_fProjectionMatrix[4] = 0.0f;
g_fProjectionMatrix[5] = xfregs.rawProjection[2];
g_fProjectionMatrix[6] = xfregs.rawProjection[3];
g_fProjectionMatrix[7] = 0;
g_fProjectionMatrix[7] = 0.0f;
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
//---------Projection[11]---------
// No hacks
if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
// Before R945 Hack
if (proj_hax_1 && !proj_hax_2)
g_fProjectionMatrix[11] = -(1.0f - xfregs.rawProjection[5]);
// R844 Hack
if (!proj_hax_1 && proj_hax_2)
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
//--------------------------------
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
@ -266,24 +253,10 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
//---------Projection[11]---------
// No hacks
if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
g_fProjectionMatrix[11] = -(-0.5f - xfregs.rawProjection[5]);
g_fProjectionMatrix[11] = xfregs.rawProjection[5] + 0.1f;
// Before R945 Hack
if (proj_hax_1 && !proj_hax_2)
g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
// R844 Hack
if (!proj_hax_1 && proj_hax_2)
g_fProjectionMatrix[11] = -xfregs.rawProjection[5];
//--------------------------------
g_fProjectionMatrix[12] = 0;
g_fProjectionMatrix[13] = 0;
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;
g_fProjectionMatrix[14] = 0.0f;
g_fProjectionMatrix[15] = 1.0f;
@ -303,15 +276,17 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
SETSTAT_FT(stats.proj_0, xfregs.rawProjection[0]);
SETSTAT_FT(stats.proj_1, xfregs.rawProjection[1]);
SETSTAT_FT(stats.proj_2, xfregs.rawProjection[2]);
SETSTAT_FT(stats.proj_3, xfregs.rawProjection[3]);
SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
}
SETSTAT_FT(stats.proj_0, xfregs.rawProjection[0]);
SETSTAT_FT(stats.proj_1, xfregs.rawProjection[1]);
SETSTAT_FT(stats.proj_2, xfregs.rawProjection[2]);
SETSTAT_FT(stats.proj_3, xfregs.rawProjection[3]);
SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);

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@ -28,7 +28,7 @@ public:
static void Shutdown();
// constant management
static void SetConstants(bool proj_hax_1, bool proj_hax_2);
static void SetConstants();
static void SetViewport(float* _Viewport);
static void SetViewportChanged();

View File

@ -21,6 +21,7 @@
#include "CPMemory.h"
#include "NativeVertexWriter.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
// LoadXFReg 0x10
void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
@ -154,6 +155,7 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
case 0x101a:
VertexManager::Flush();
VertexShaderManager::SetViewport((float*)&pData[i]);
PixelShaderManager::SetViewport((float*)&pData[i]);
i += 6;
break;