D3D: Add quad-buffer stereoscopy support.

This commit is contained in:
Jules Blok
2017-06-25 21:08:17 +02:00
parent 6863abb31d
commit 179602e921
4 changed files with 13 additions and 7 deletions

View File

@ -622,8 +622,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Stereoscopic 3D Mode:")), 0,
wxALIGN_CENTER_VERTICAL);
const wxString stereo_choices[] = {_("Off"), _("Side-by-Side"), _("Top-and-Bottom"),
_("Anaglyph"), _("Nvidia 3D Vision")};
const wxString stereo_choices[] = {_("Off"), _("Side-by-Side"), _("Top-and-Bottom"),
_("Anaglyph"), _("Quad-Buffer"), _("Nvidia 3D Vision")};
wxChoice* stereo_choice =
CreateChoice(page_enh, Config::GFX_STEREO_MODE, wxGetTranslation(stereo_3d_desc),
vconfig.backend_info.bSupports3DVision ? ArraySize(stereo_choices) :