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D3D: Add quad-buffer stereoscopy support.
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@ -622,8 +622,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Stereoscopic 3D Mode:")), 0,
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wxALIGN_CENTER_VERTICAL);
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const wxString stereo_choices[] = {_("Off"), _("Side-by-Side"), _("Top-and-Bottom"),
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_("Anaglyph"), _("Nvidia 3D Vision")};
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const wxString stereo_choices[] = {_("Off"), _("Side-by-Side"), _("Top-and-Bottom"),
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_("Anaglyph"), _("Quad-Buffer"), _("Nvidia 3D Vision")};
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wxChoice* stereo_choice =
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CreateChoice(page_enh, Config::GFX_STEREO_MODE, wxGetTranslation(stereo_3d_desc),
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vconfig.backend_info.bSupports3DVision ? ArraySize(stereo_choices) :
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