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D3D: Add quad-buffer stereoscopy support.
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@ -303,6 +303,7 @@ HRESULT Create(HWND wnd)
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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swap_chain_desc.Width = xres;
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swap_chain_desc.Height = yres;
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swap_chain_desc.Stereo = g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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