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https://github.com/dolphin-emu/dolphin.git
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CoreTiming: Data structure cleanup
Replace adhoc linked list with a priority heap. Performance characteristics are mostly the same, but is more cache friendly. [Priority Queues have O(log n) push/pop compared to the linked list's O(n) push/O(1) pop but the queue is not big enough for that to matter, so linear is faster over linked. Very slight gains when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
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@ -51,12 +51,6 @@
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#error No version of is_trivially_copyable
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#endif
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template <class T>
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struct LinkedListItem : public T
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{
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LinkedListItem<T>* next;
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};
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// Wrapper class
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class PointerWrap
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{
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@ -244,67 +238,6 @@ public:
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}
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}
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// Let's pretend std::list doesn't exist!
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template <class T, LinkedListItem<T>* (*TNew)(), void (*TFree)(LinkedListItem<T>*),
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void (*TDo)(PointerWrap&, T*)>
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void DoLinkedList(LinkedListItem<T>*& list_start, LinkedListItem<T>** list_end = 0)
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{
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LinkedListItem<T>* list_cur = list_start;
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LinkedListItem<T>* prev = nullptr;
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while (true)
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{
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u8 shouldExist = !!list_cur;
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Do(shouldExist);
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if (shouldExist == 1)
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{
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LinkedListItem<T>* cur = list_cur ? list_cur : TNew();
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TDo(*this, (T*)cur);
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if (!list_cur)
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{
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if (mode == MODE_READ)
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{
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cur->next = nullptr;
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list_cur = cur;
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if (prev)
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prev->next = cur;
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else
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list_start = cur;
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}
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else
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{
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TFree(cur);
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continue;
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}
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}
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}
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else
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{
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if (mode == MODE_READ)
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{
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if (prev)
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prev->next = nullptr;
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if (list_end)
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*list_end = prev;
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if (list_cur)
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{
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if (list_start == list_cur)
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list_start = nullptr;
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do
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{
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LinkedListItem<T>* next = list_cur->next;
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TFree(list_cur);
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list_cur = next;
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} while (list_cur);
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}
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}
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break;
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}
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prev = list_cur;
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list_cur = list_cur->next;
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}
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}
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void DoMarker(const std::string& prevName, u32 arbitraryNumber = 0x42)
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{
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u32 cookie = arbitraryNumber;
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@ -319,16 +252,22 @@ public:
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}
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}
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template <typename T, typename Functor>
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void DoEachElement(T& container, Functor member)
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{
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u32 size = static_cast<u32>(container.size());
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Do(size);
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container.resize(size);
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for (auto& elem : container)
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member(*this, elem);
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}
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private:
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template <typename T>
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void DoContainer(T& x)
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{
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u32 size = (u32)x.size();
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Do(size);
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x.resize(size);
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for (auto& elem : x)
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Do(elem);
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DoEachElement(x, [](PointerWrap& p, typename T::value_type& elem) { p.Do(elem); });
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}
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__forceinline void DoVoid(void* data, u32 size)
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