Common/Hash: use zlib-ng for adler32. small cleanups.

This commit is contained in:
Shawn Hoffman
2022-07-22 08:52:26 -07:00
parent fb45ed3981
commit 17c554c165
5 changed files with 190 additions and 252 deletions

View File

@ -10,14 +10,15 @@
namespace Common
{
u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
u32 HashEctor(const u8* ptr, size_t length); // JUNK. DO NOT USE FOR NEW THINGS
u64 GetHash64(const u8* src, u32 len, u32 samples);
void SetHash64Function();
u32 HashAdler32(const u8* data, size_t len);
// JUNK. DO NOT USE FOR NEW THINGS
u32 HashEctor(const u8* data, size_t len);
// Specialized hash function used for the texture cache
u64 GetHash64(const u8* src, u32 len, u32 samples);
u32 ComputeCRC32(std::string_view data);
u32 ComputeCRC32(const u8* ptr, u32 length);
u32 StartCRC32();
u32 UpdateCRC32(u32 crc, const u8* ptr, u32 length);
u32 UpdateCRC32(u32 crc, const u8* data, size_t len);
u32 ComputeCRC32(const u8* data, size_t len);
u32 ComputeCRC32(std::string_view data);
} // namespace Common