InputCommon: Move SDL Device class into its own cpp/h files.

This commit is contained in:
Jordan Woyak
2025-03-30 22:46:50 -05:00
parent 1b85da9b85
commit 17c994df2a
5 changed files with 1039 additions and 1006 deletions

View File

@ -537,6 +537,7 @@
<ClInclude Include="InputCommon\ControllerInterface\Win32\Win32.h" />
<ClInclude Include="InputCommon\ControllerInterface\XInput\XInput.h" />
<ClInclude Include="InputCommon\ControllerInterface\SDL\SDL.h" />
<ClInclude Include="InputCommon\ControllerInterface\SDL\SDLGamepad.h" />
<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
@ -1197,6 +1198,7 @@
<ClCompile Include="InputCommon\ControllerInterface\Win32\Win32.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\XInput\XInput.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\SDL\SDL.cpp" />
<ClCompile Include="InputCommon\ControllerInterface\SDL\SDLGamepad.cpp" />
<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />