mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-28 09:59:32 -06:00
InputCommon: Move SDL Device class into its own cpp/h files.
This commit is contained in:
458
Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.h
Normal file
458
Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.h
Normal file
@ -0,0 +1,458 @@
|
||||
// Copyright 2025 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_haptic.h>
|
||||
|
||||
#include "Common/MathUtil.h"
|
||||
|
||||
#include "InputCommon/ControllerInterface/CoreDevice.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
std::string GetLegacyButtonName(int index)
|
||||
{
|
||||
return "Button " + std::to_string(index);
|
||||
}
|
||||
|
||||
std::string GetLegacyAxisName(int index, int range)
|
||||
{
|
||||
return "Axis " + std::to_string(index) + (range < 0 ? '-' : '+');
|
||||
}
|
||||
|
||||
std::string GetLegacyHatName(int index, int direction)
|
||||
{
|
||||
return "Hat " + std::to_string(index) + ' ' + "NESW"[direction];
|
||||
}
|
||||
|
||||
constexpr int GetDirectionFromHatMask(u8 mask)
|
||||
{
|
||||
return MathUtil::IntLog2(mask);
|
||||
}
|
||||
|
||||
static_assert(GetDirectionFromHatMask(SDL_HAT_UP) == 0);
|
||||
static_assert(GetDirectionFromHatMask(SDL_HAT_LEFT) == 3);
|
||||
|
||||
ControlState GetBatteryValueFromSDLPowerLevel(SDL_JoystickPowerLevel sdl_power_level)
|
||||
{
|
||||
// Values come from comments in SDL_joystick.h
|
||||
// A proper percentage will be exposed in SDL3.
|
||||
ControlState result;
|
||||
switch (sdl_power_level)
|
||||
{
|
||||
case SDL_JOYSTICK_POWER_EMPTY:
|
||||
result = 0.025;
|
||||
break;
|
||||
case SDL_JOYSTICK_POWER_LOW:
|
||||
result = 0.125;
|
||||
break;
|
||||
case SDL_JOYSTICK_POWER_MEDIUM:
|
||||
result = 0.45;
|
||||
break;
|
||||
case SDL_JOYSTICK_POWER_FULL:
|
||||
result = 0.85;
|
||||
break;
|
||||
case SDL_JOYSTICK_POWER_WIRED:
|
||||
case SDL_JOYSTICK_POWER_MAX:
|
||||
result = 1.0;
|
||||
break;
|
||||
case SDL_JOYSTICK_POWER_UNKNOWN:
|
||||
default:
|
||||
result = 0.0;
|
||||
break;
|
||||
}
|
||||
|
||||
return result * ciface::BATTERY_INPUT_MAX_VALUE;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace ciface::SDL
|
||||
{
|
||||
|
||||
class GameController : public Core::Device
|
||||
{
|
||||
private:
|
||||
// GameController inputs
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
|
||||
ControlState GetState() const override;
|
||||
bool IsMatchingName(std::string_view name) const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const SDL_GameControllerButton m_button;
|
||||
};
|
||||
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
|
||||
: m_gc(gc), m_range(range), m_axis(axis)
|
||||
{
|
||||
}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const Sint16 m_range;
|
||||
const SDL_GameControllerAxis m_axis;
|
||||
};
|
||||
|
||||
// Legacy inputs
|
||||
class LegacyButton : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override { return GetLegacyButtonName(m_index); }
|
||||
LegacyButton(SDL_Joystick* js, int index) : m_js(js), m_index(index) {}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
};
|
||||
|
||||
class LegacyAxis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override { return GetLegacyAxisName(m_index, m_range); }
|
||||
LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_handled_elsewhere)
|
||||
: m_js(js), m_index(index), m_range(range), m_is_handled_elsewhere(is_handled_elsewhere)
|
||||
{
|
||||
}
|
||||
ControlState GetState() const override;
|
||||
bool IsHidden() const override { return m_is_handled_elsewhere; }
|
||||
bool IsDetectable() const override { return !IsHidden(); }
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const s16 m_range;
|
||||
const bool m_is_handled_elsewhere;
|
||||
};
|
||||
|
||||
class LegacyHat : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override { return GetLegacyHatName(m_index, m_direction); }
|
||||
LegacyHat(SDL_Joystick* js, int index, u8 direction)
|
||||
: m_js(js), m_index(index), m_direction(direction)
|
||||
{
|
||||
}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const u8 m_direction;
|
||||
};
|
||||
|
||||
class BatteryInput final : public Input
|
||||
{
|
||||
public:
|
||||
explicit BatteryInput(const ControlState* battery_value) : m_battery_value(*battery_value) {}
|
||||
std::string GetName() const override { return "Battery"; }
|
||||
ControlState GetState() const override { return m_battery_value; }
|
||||
bool IsDetectable() const override { return false; }
|
||||
|
||||
private:
|
||||
const ControlState& m_battery_value;
|
||||
};
|
||||
|
||||
// Rumble
|
||||
class Rumble : public Output
|
||||
{
|
||||
public:
|
||||
using UpdateCallback = void (GameController::*)(void);
|
||||
|
||||
Rumble(const char* name, GameController& gc, Uint16* state, UpdateCallback update_callback)
|
||||
: m_name{name}, m_gc{gc}, m_state{*state}, m_update_callback{update_callback}
|
||||
{
|
||||
}
|
||||
std::string GetName() const override { return m_name; }
|
||||
void SetState(ControlState state) override
|
||||
{
|
||||
const auto new_state = state * std::numeric_limits<Uint16>::max();
|
||||
if (m_state == new_state)
|
||||
return;
|
||||
|
||||
m_state = new_state;
|
||||
(m_gc.*m_update_callback)();
|
||||
}
|
||||
|
||||
private:
|
||||
const char* const m_name;
|
||||
GameController& m_gc;
|
||||
Uint16& m_state;
|
||||
UpdateCallback const m_update_callback;
|
||||
};
|
||||
|
||||
class CombinedMotor : public Output
|
||||
{
|
||||
public:
|
||||
CombinedMotor(GameController& gc, Uint16* low_state, Uint16* high_state)
|
||||
: m_gc{gc}, m_low_state{*low_state}, m_high_state{*high_state}
|
||||
{
|
||||
}
|
||||
std::string GetName() const override { return "Motor"; }
|
||||
void SetState(ControlState state) override
|
||||
{
|
||||
const auto new_state = state * std::numeric_limits<Uint16>::max();
|
||||
if (m_low_state == new_state && m_high_state == new_state)
|
||||
return;
|
||||
|
||||
m_low_state = new_state;
|
||||
m_high_state = new_state;
|
||||
m_gc.UpdateRumble();
|
||||
}
|
||||
|
||||
private:
|
||||
GameController& m_gc;
|
||||
Uint16& m_low_state;
|
||||
Uint16& m_high_state;
|
||||
};
|
||||
|
||||
class HapticEffect : public Output
|
||||
{
|
||||
public:
|
||||
HapticEffect(SDL_Haptic* haptic);
|
||||
~HapticEffect();
|
||||
|
||||
protected:
|
||||
virtual bool UpdateParameters(s16 value) = 0;
|
||||
static void SetDirection(SDL_HapticDirection* dir);
|
||||
|
||||
SDL_HapticEffect m_effect = {};
|
||||
|
||||
static constexpr u16 DISABLED_EFFECT_TYPE = 0;
|
||||
|
||||
private:
|
||||
virtual void SetState(ControlState state) override final;
|
||||
void UpdateEffect();
|
||||
SDL_Haptic* const m_haptic;
|
||||
int m_id = -1;
|
||||
};
|
||||
|
||||
class ConstantEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
ConstantEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class RampEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
RampEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class PeriodicEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const u16 m_waveform;
|
||||
};
|
||||
|
||||
class LeftRightEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
enum class Motor : u8
|
||||
{
|
||||
Weak,
|
||||
Strong,
|
||||
};
|
||||
|
||||
LeftRightEffect(SDL_Haptic* haptic, Motor motor);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const Motor m_motor;
|
||||
};
|
||||
|
||||
class NormalizedInput : public Input
|
||||
{
|
||||
public:
|
||||
NormalizedInput(const char* name, const float* state) : m_name{std::move(name)}, m_state{*state}
|
||||
{
|
||||
}
|
||||
|
||||
std::string GetName() const override { return std::string{m_name}; }
|
||||
ControlState GetState() const override { return m_state; }
|
||||
|
||||
private:
|
||||
const char* const m_name;
|
||||
const float& m_state;
|
||||
};
|
||||
|
||||
template <int Scale>
|
||||
class NonDetectableDirectionalInput : public Input
|
||||
{
|
||||
public:
|
||||
NonDetectableDirectionalInput(const char* name, const float* state)
|
||||
: m_name{std::move(name)}, m_state{*state}
|
||||
{
|
||||
}
|
||||
|
||||
std::string GetName() const override { return std::string{m_name} + (Scale > 0 ? '+' : '-'); }
|
||||
bool IsDetectable() const override { return false; }
|
||||
ControlState GetState() const override { return m_state * Scale; }
|
||||
|
||||
private:
|
||||
const char* const m_name;
|
||||
const float& m_state;
|
||||
};
|
||||
|
||||
class MotionInput : public Input
|
||||
{
|
||||
public:
|
||||
MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
|
||||
ControlState scale)
|
||||
: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale)
|
||||
{
|
||||
}
|
||||
|
||||
std::string GetName() const override { return m_name; }
|
||||
bool IsDetectable() const override { return false; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
std::string m_name;
|
||||
|
||||
SDL_GameController* const m_gc;
|
||||
SDL_SensorType const m_type;
|
||||
int const m_index;
|
||||
|
||||
ControlState const m_scale;
|
||||
};
|
||||
|
||||
public:
|
||||
GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick);
|
||||
~GameController();
|
||||
|
||||
std::string GetName() const override;
|
||||
std::string GetSource() const override;
|
||||
int GetSDLInstanceID() const;
|
||||
Core::DeviceRemoval UpdateInput() override
|
||||
{
|
||||
m_battery_value = GetBatteryValueFromSDLPowerLevel(SDL_JoystickCurrentPowerLevel(m_joystick));
|
||||
|
||||
// We only support one touchpad and one finger.
|
||||
const int touchpad_index = 0;
|
||||
const int finger_index = 0;
|
||||
|
||||
Uint8 state = 0;
|
||||
SDL_GameControllerGetTouchpadFinger(m_gamecontroller, touchpad_index, finger_index, &state,
|
||||
&m_touchpad_x, &m_touchpad_y, &m_touchpad_pressure);
|
||||
m_touchpad_x = m_touchpad_x * 2 - 1;
|
||||
m_touchpad_y = m_touchpad_y * 2 - 1;
|
||||
|
||||
return Core::DeviceRemoval::Keep;
|
||||
}
|
||||
|
||||
private:
|
||||
void UpdateRumble()
|
||||
{
|
||||
SDL_GameControllerRumble(m_gamecontroller, m_low_freq_rumble, m_high_freq_rumble,
|
||||
RUMBLE_LENGTH_MS);
|
||||
}
|
||||
|
||||
void UpdateRumbleTriggers()
|
||||
{
|
||||
SDL_GameControllerRumbleTriggers(m_gamecontroller, m_trigger_l_rumble, m_trigger_r_rumble,
|
||||
RUMBLE_LENGTH_MS);
|
||||
}
|
||||
|
||||
Uint16 m_low_freq_rumble = 0;
|
||||
Uint16 m_high_freq_rumble = 0;
|
||||
|
||||
Uint16 m_trigger_l_rumble = 0;
|
||||
Uint16 m_trigger_r_rumble = 0;
|
||||
|
||||
SDL_GameController* const m_gamecontroller;
|
||||
std::string m_name;
|
||||
SDL_Joystick* const m_joystick;
|
||||
SDL_Haptic* m_haptic = nullptr;
|
||||
ControlState m_battery_value;
|
||||
float m_touchpad_x = 0.f;
|
||||
float m_touchpad_y = 0.f;
|
||||
float m_touchpad_pressure = 0.f;
|
||||
};
|
||||
|
||||
struct SDLMotionAxis
|
||||
{
|
||||
std::string_view name;
|
||||
int index;
|
||||
ControlState scale;
|
||||
};
|
||||
using SDLMotionAxisList = std::array<SDLMotionAxis, 6>;
|
||||
|
||||
static constexpr std::array<const char*, 21> s_sdl_button_names = {
|
||||
"Button S", // SDL_CONTROLLER_BUTTON_A
|
||||
"Button E", // SDL_CONTROLLER_BUTTON_B
|
||||
"Button W", // SDL_CONTROLLER_BUTTON_X
|
||||
"Button N", // SDL_CONTROLLER_BUTTON_Y
|
||||
"Back", // SDL_CONTROLLER_BUTTON_BACK
|
||||
"Guide", // SDL_CONTROLLER_BUTTON_GUIDE
|
||||
"Start", // SDL_CONTROLLER_BUTTON_START
|
||||
"Thumb L", // SDL_CONTROLLER_BUTTON_LEFTSTICK
|
||||
"Thumb R", // SDL_CONTROLLER_BUTTON_RIGHTSTICK
|
||||
"Shoulder L", // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
||||
"Shoulder R", // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
||||
"Pad N", // SDL_CONTROLLER_BUTTON_DPAD_UP
|
||||
"Pad S", // SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
||||
"Pad W", // SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
||||
"Pad E", // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
||||
"Misc 1", // SDL_CONTROLLER_BUTTON_MISC1
|
||||
"Paddle 1", // SDL_CONTROLLER_BUTTON_PADDLE1
|
||||
"Paddle 2", // SDL_CONTROLLER_BUTTON_PADDLE2
|
||||
"Paddle 3", // SDL_CONTROLLER_BUTTON_PADDLE3
|
||||
"Paddle 4", // SDL_CONTROLLER_BUTTON_PADDLE4
|
||||
"Touchpad", // SDL_CONTROLLER_BUTTON_TOUCHPAD
|
||||
};
|
||||
static constexpr std::array<const char*, 6> s_sdl_axis_names = {
|
||||
"Left X", // SDL_CONTROLLER_AXIS_LEFTX
|
||||
"Left Y", // SDL_CONTROLLER_AXIS_LEFTY
|
||||
"Right X", // SDL_CONTROLLER_AXIS_RIGHTX
|
||||
"Right Y", // SDL_CONTROLLER_AXIS_RIGHTY
|
||||
"Trigger L", // SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
||||
"Trigger R", // SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
};
|
||||
static constexpr SDLMotionAxisList SDL_AXES_ACCELEROMETER = {{
|
||||
{"Up", 1, 1},
|
||||
{"Down", 1, -1},
|
||||
{"Left", 0, -1},
|
||||
{"Right", 0, 1},
|
||||
{"Forward", 2, -1},
|
||||
{"Backward", 2, 1},
|
||||
}};
|
||||
static constexpr SDLMotionAxisList SDL_AXES_GYRO = {{
|
||||
{"Pitch Up", 0, 1},
|
||||
{"Pitch Down", 0, -1},
|
||||
{"Roll Left", 2, 1},
|
||||
{"Roll Right", 2, -1},
|
||||
{"Yaw Left", 1, 1},
|
||||
{"Yaw Right", 1, -1},
|
||||
}};
|
||||
} // namespace ciface::SDL
|
Reference in New Issue
Block a user