VideoCommon: Replace SOIL with libpng for hires textures

This commit is contained in:
Emmanuel Gil Peyrot
2016-12-27 16:32:32 +01:00
committed by JosJuice
parent 0706add584
commit 17e65a7167
9 changed files with 228 additions and 56 deletions

View File

@ -155,14 +155,9 @@ u32 GetBlockCount(u32 extent, u32 block_size)
return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
}
HiresTexture::ImageDataPointer AllocateLevelData(size_t size)
{
return HiresTexture::ImageDataPointer(new u8[size], [](u8* data) { delete[] data; });
}
void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
{
u8* data_ptr = level->data.get();
u8* data_ptr = level->data.data();
for (u32 row = 0; row < level->height; row++)
{
for (u32 x = 0; x < level->row_length; x++)
@ -176,7 +171,7 @@ void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
{
u8* data_ptr = level->data.get();
u8* data_ptr = level->data.data();
for (u32 row = 0; row < level->height; row++)
{
for (u32 x = 0; x < level->row_length; x++)
@ -193,7 +188,7 @@ void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
{
u8* data_ptr = level->data.get();
u8* data_ptr = level->data.data();
for (u32 row = 0; row < level->height; row++)
{
for (u32 x = 0; x < level->row_length; x++)
@ -210,14 +205,10 @@ void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
void ConvertTexture_R8G8B8(HiresTexture::Level* level)
{
// Have to reallocate the buffer for this one, since the data in the file
// does not have an alpha byte.
level->data_size = level->row_length * level->height * sizeof(u32);
HiresTexture::ImageDataPointer rgb_data = AllocateLevelData(level->data_size);
std::swap(level->data, rgb_data);
std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
const u8* rgb_data_ptr = rgb_data.get();
u8* data_ptr = level->data.get();
const u8* rgb_data_ptr = level->data.data();
u8* data_ptr = new_data.data();
for (u32 row = 0; row < level->height; row++)
{
@ -232,6 +223,8 @@ void ConvertTexture_R8G8B8(HiresTexture::Level* level)
rgb_data_ptr += 3;
}
}
level->data = std::move(new_data);
}
bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
@ -410,19 +403,14 @@ bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const DDSLoadInfo& info,
u32 width, u32 height, u32 row_length, size_t size)
{
// Copy to the final storage location. The deallocator here is simple, nothing extra is
// needed, compared to the SOIL-based loader.
// Copy to the final storage location.
level->width = width;
level->height = height;
level->format = info.format;
level->row_length = row_length;
level->data_size = size;
level->data = AllocateLevelData(level->data_size);
if (!file.ReadBytes(level->data.get(), level->data_size))
{
level->data.reset();
level->data.resize(size);
if (!file.ReadBytes(level->data.data(), level->data.size()))
return false;
}
// Apply conversion function for uncompressed textures.
if (info.conversion_function)