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Merge pull request #8275 from bdr99/netplay-player-log
NetPlay: Show a message in chat when a player joins or leaves
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@ -887,6 +887,16 @@ void NetPlayDialog::OnMsgPowerButton()
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QueueOnObject(this, [] { UICommon::TriggerSTMPowerEvent(); });
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}
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void NetPlayDialog::OnPlayerConnect(const std::string& player)
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{
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DisplayMessage(tr("%1 has joined").arg(QString::fromStdString(player)), "darkcyan");
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}
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void NetPlayDialog::OnPlayerDisconnect(const std::string& player)
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{
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DisplayMessage(tr("%1 has left").arg(QString::fromStdString(player)), "darkcyan");
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}
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void NetPlayDialog::OnPadBufferChanged(u32 buffer)
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{
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QueueOnObject(this, [this, buffer] {
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@ -49,6 +49,8 @@ public:
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnMsgPowerButton() override;
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void OnPlayerConnect(const std::string& player) override;
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void OnPlayerDisconnect(const std::string& player) override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnHostInputAuthorityChanged(bool enabled) override;
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void OnDesync(u32 frame, const std::string& player) override;
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