mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
NetPlay: Make sure the server knows it's stopped when it's stopped
This is embarassing.
This commit is contained in:
@ -581,6 +581,8 @@ bool NetPlayServer::StopGame()
|
|||||||
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
|
||||||
SendToClients(spac);
|
SendToClients(spac);
|
||||||
|
|
||||||
|
m_is_running = false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user