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VideoCommon: move all texture calculations to a "TextureInfo" class. This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache
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@ -642,6 +642,7 @@
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<ClInclude Include="VideoCommon\TextureConverterShaderGen.h" />
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<ClInclude Include="VideoCommon\TextureDecoder_Util.h" />
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<ClInclude Include="VideoCommon\TextureDecoder.h" />
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<ClInclude Include="VideoCommon\TextureInfo.h" />
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<ClInclude Include="VideoCommon\UberShaderCommon.h" />
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<ClInclude Include="VideoCommon\UberShaderPixel.h" />
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<ClInclude Include="VideoCommon\UberShaderVertex.h" />
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@ -1191,6 +1192,7 @@
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<ClCompile Include="VideoCommon\TextureConversionShader.cpp" />
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<ClCompile Include="VideoCommon\TextureConverterShaderGen.cpp" />
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<ClCompile Include="VideoCommon\TextureDecoder_Common.cpp" />
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<ClCompile Include="VideoCommon\TextureInfo.cpp" />
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<ClCompile Include="VideoCommon\UberShaderCommon.cpp" />
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<ClCompile Include="VideoCommon\UberShaderPixel.cpp" />
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<ClCompile Include="VideoCommon\UberShaderVertex.cpp" />
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