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VideoCommon: move all texture calculations to a "TextureInfo" class. This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache
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@ -88,6 +88,8 @@ add_library(videocommon
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TextureDecoder.h
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TextureDecoder_Common.cpp
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TextureDecoder_Util.h
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TextureInfo.cpp
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TextureInfo.h
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UberShaderCommon.cpp
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UberShaderCommon.h
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UberShaderPixel.cpp
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